Env explosion

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Revision as of 18:50, 24 November 2018 by TeamSpen210 (talk | contribs) (Describe damage force/ignored class)
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The explosion in-game.

Template:Base point It creates an explosion at its origin.

C++ In code, it is represented by theCEnvExplosionclass, defined in theexplode.cppfile.

Flags

  • 1: No Damage
  • 2: Repeatable - Once the explosion has happened, the entity will not remove itself. Otherwise, it will be removed 0.3 seconds after the Explode input is sent (during that time it could possibly re-fire).
  • 4: No Fireball
  • 8: No Smoke - No effect.
  • 16: No Decal - Black scorch decal left at the explosion center.
  • 32: No Sparks - No effect.
  • 64: No Sound
  • 128: Random Orientation
  • 256: No Fireball Smoke - Fireball smoke only spawns if the fireball itself can too.
  • 512: No Particles
  • 1024: No DLights - No effect.
  • 2048: Don't clamp Min - Allow much smaller fire sprites.
  • 4096: Don't clamp Max - Allow much larger fire sprites.
  • 8192: Damage above surface only - Don't do damage to the player if they are underwater.
  • 16384: Generic damage - Do DMG_GENERIC damage, as opposed to DMG_BLAST.

Keyvalues

Magnitude (iMagnitude) ([todo internal name (i)]) <integer>
The amount of damage done by the explosion.
Radius Override (iRadiusOverride) ([todo internal name (i)]) <integer>
If specified, the radius in which the explosion damages entities. If unspecified, the radius will be based on the magnitude.
Fireball Sprite (fireballsprite) ([todo internal name (i)]) <sprite>
Sprite of the fireball.
Render Mode (rendermode) ([todo internal name (i)]) <choices>
Render mode of the fireball.
  • 0: Normal
  • 4: Solid
  • 5: Additive
Ignored Entity (ignoredEntity) ([todo internal name (i)]) <targetname>
Do not harm or affect the named entity.
Damage Force (DamageForce) ([todo internal name (i)]) <float> !FGD
If set, use this value as a magnitude for physics force.
Ignored Class (ignoredClass) ([todo internal name (i)]) <integer>
Do not harm or affect this class of NPC.


Inputs

Explode
Triggers the explosion.


Outputs

See Also