Env smokestack

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env_smokestack using the FGD defaults.

Template:Base point It spits out a constant stream of smoke. You can place up to two env_particlelights near the smoke stack to add ambient light to its particles.

C++ In code, it is represented by theCSmokeStackclass, defined in thesmokestack.cppfile.

Keyvalues

Initial State (InitialState) ([todo internal name (i)]) <choices>
Initial state of the entity.
  • 0: Off
  • 1: On
Spread at the base (BaseSpread) ([todo internal name (i)]) <integer>
Amount of random spread in the origins of the smoke particles when they're spawned.
Spread Speed (SpreadSpeed) ([todo internal name (i)]) <integer>
Amount of random spread in the velocity of the smoke particles after they're spawned.
Speed (Speed) ([todo internal name (i)]) <integer>
The speed at which the smoke particles move after they're spawned.
Particle start size (StartSize) ([todo internal name (i)]) <integer>
Size of the smoke particles when they're first emitted.
Particle end size (EndSize) ([todo internal name (i)]) <integer>
Size of the smoke particles at the point they fade out completely.
Emission rate (Rate) ([todo internal name (i)]) <integer>
Rate at which to emit smoke particles (i.e. particles to emit per second).
Length of smoke trail (JetLength) ([todo internal name (i)]) <integer>
Length of the smokestack. Lifetime of the smoke particles is derived from this & particle speed.
Wind X/Y Angle (WindAngle) ([todo internal name (i)]) <angle>
This specifies the wind direction. It is an angle in the XY plane.
Wind Speed (WindSpeed) ([todo internal name (i)]) <integer>
The strength of the wind.
Particle material (SmokeMaterial) ([todo internal name (i)]) <string>
Material of the smoke particles emitted by this stack.
Twist (Twist) ([todo internal name (i)]) <integer>
The amount, in degrees per second, that the smoke particles twist around the origin.
Roll Speed (Roll) ([todo internal name (i)]) <float>
Amount of roll in degrees per second.
Base Color (R G B) (rendercolor) ([todo internal name (i)]) <color255>
The color of the particles.
Translucency (renderamt) ([todo internal name (i)]) <integer>
How much you can see through the particles.
Wind Vector (Wind) ([todo internal name (i)]) <vector> !FGD
Wind direction, not limited to any axis.


Inputs

TurnOn
Turn on the smokestack.
TurnOff
Turn off the smokestack.
Toggle
Toggles the smokestack between on and off state.
JetLength <integerRedirectInput/integer>
Sets Length of smoke trail.
Rate <integerRedirectInput/integer>
Sets Emission rate.
Speed <integerRedirectInput/integer>
Sets Speed.
SpreadSpeed <integerRedirectInput/integer>
Sets Spread Speed.
Color <color255RedirectInput/color32> !FGD
Sets Base Color.
Alpha <integerRedirectInput/integer> !FGD
Sets Translucency.


Outputs