Ar2explosion

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Revision as of 23:13, 14 September 2018 by Pinsplash (talk | contribs) (in a few other games too)
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Icon-NotInFGD.png
This entity is not in the FGD by default.
It should not be put directly in a map.

Template:Hl2 point It's the actual dust cloud generated by an env_ar2explosion. It's advised to not spawn these directly as they will not be removed automatically after the dust fully dissipates and will artificially increase the entity count. env_ar2explosion also gives more control over the dust cloud. You may still be able to do some things to this entity using methods such as Killing, to immediately remove sprites.

Note.pngNote:This entity spawns 10 env_sprites. These will remain after the dust is completely clear even if env_ar2explosion is used.
Note.pngNote:This entity is also in the code for Portal Alien Swarm Portal 2. Its functionality is not guaranteed.


C++ In code, it is represented by theAR2Explosionclass, defined in thear2_explosion.cppfile.

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