Func healthcharger
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Template:Hl2 brush A brush-based version of item_healthcharger.
Keyvalues
- Minimum light level (_minlight) ([todo internal name (i)]) <string>
- Shine at least this much light on the brush

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Please use {{Brush rendering note}} instead.
You can help our editors by replacing or deleting this template on the Pages that use this template. Once no more pages use this template, it should be Marked for deletion.


Inputs
- SetDamageFilter <targetname >
- Sets a filter for this entity for when it receives damage.
- EnableDamageForces
- Allows the entity to be pushed by damage done to it (usually force amount correlates with the damage done).
- DisableDamageForces
- Prevents the entity from being pushed by damage done to it.
Todo: move/mention at proper place
Outputs
- OutRemainingCharge
- Fires once for every single point of health given to the player. That means it will not fire when the charger is depleted or when the player is at full health.
- OnPlayerUse
- Fired when the player tries to +use the healthcharger.
See Also
- func_recharge, a brush-based recharger meant for suit power.