Template:I BaseTank
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BaseTank:
- Activate
- Turn the tank on
- Deactivate
- Turn the tank off (go dormant)
- SetFireRate <string>
- How fast to fire (0 = don't fire)
- SetDamage <string>
- Set the Damage Per Bullet
- SetTargetPosition <string>
- World position that I should aim at
- SetTargetDir <vector>
- Direction to aim at.
- SetTargetEntityName <string>
- Set the entity I should follow/attack to the closest entity matching this name.
- SetTargetEntity <entity>
- Set the entity I should follow/attack to the passed in entity. This requires an output which passes an entity through the output.
- ClearTargetEntity
- Clear the entity I should be attacking.
- FindNPCToManTank <string>
- Find a nearby NPC to man this func_tank.
- StartFindingNPCs
- Start searching for NPCs to man this func_tank.
- StopFindingNPCs
- Stop searching for NPCs to man this func_tank.
- ForceNPCOff
- Force the NPC manning this func_tank (if any) to leave.
- SetMaxRange <float>
- Set the max range of the func_tank.
Parentname:
- SetParent <string>
- Move with this entity. See Entity Hierarchy (parenting).
- SetParentAttachment <string>
- Change this entity to attach to a specific attachment point on its parent. The entity will teleport so that the position of its root bone matches that of the attachment. Entities must be parented before being sent this input.
- SetParentAttachmentMaintainOffset <string>
- As above, but without teleporting. The entity retains its position relative to the attachment at the time of the input being received.
- ClearParent
- Removes this entity from the the movement hierarchy, leaving it free to move independently.
RenderFields:
- Alpha <integer 0–255>
- Sets the entity's transparency to a number from 0 (invisible) to 255 (fully visible). Requires the entity to have its
rendermode
set to a number other than0
.
- Color <color255>
- Sets an RGB color for the entity.
Shadow:
- DisableShadow
- Turn dynamic shadows off for this entity. Identical to applying EF_NOSHADOW.
- EnableShadow
- Turn dynamic shadows on for this entity.
- DisableReceivingFlashlight (in all games since
)
- This object will not receive light or shadows from projected textures.
- EnableReceivingFlashlight (in all games since
)
- This object may receive light or shadows from projected textures.