point_worldtext

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point_worldtext
is a point entity available in Counter-Strike: Global Offensive.
It displays text in the world. This text can be defined directly in the Hammer editor.
Usage
point_worldtext displays a specified text message in a set position in the world. It can be of any size and color, but the text outline cannot be changed. You can change the text message in-game by firing AddOutput with a parameter of the message you want to display. One downside of this text type is that it's stationary in the world and it is not part of the HUD, so you can't ensure that all players see it at all times. If you want to display important information that you want the player(s) to be aware of constantly, then it is better to use a game_text.
Keyvalues
{{KV|Message Text|string|Message to display in the world.
Literal value Effect Description 0 Fade In/Out The whole text is faded in, and then faded out. 1 Credits Todo: Unknown - seems to act like Fade In/Out. Provide description.2 Scan Out The text is scanned in letter by letter, and the whole text is then faded out.
- Color1 ([todo internal name (i)]) <color255>
- The primary color used by all the text effects.
Note:The color values seem to be added to the background, so either a bright white background or black text will cause the message to be invisible.
Note:This keyvalue will default to black for entities not created in Hammer.
- Color2 ([todo internal name (i)]) <color255>
- The scanning color for the letter being scanned if the Text Effect keyvalue is set to Scan Out - usually a different shade of Color1.
- Fade in Time (or character scan time) ([todo internal name (i)]) <string>
- The time it should take for the text to fully fade in.
- Fade Out Time ([todo internal name (i)]) <string>
- The time it should take for the text to fade out, after the hold time has expired.
- Hold Time ([todo internal name (i)]) <string>
- The time the text should stay onscreen, after fading in, before it begins to fade out.
Note:This value defaults to zero for entities not created in Hammer.
- Scan time (scan effect only) ([todo internal name (i)]) <string>
- If the 'Text Effect' is set to Scan Out, this is the time it should take to scan out all the letters in the text.
- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
Flags
- : start disabled
Inputs
Outputs
See also
- point_message - A similar entity that displays a small custom message at a specific position in the game world.