AI NavGoalFlags t

From Valve Developer Community
Revision as of 00:29, 19 May 2018 by Pinsplash (talk | contribs) (the TODO was added in 2011. If valve hasn't fixed it after being broken for however many years, I doubt they will any time soon.)
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to navigation Jump to search

Flags used by the AI_NavGoal_t structure.

AIN_YAW_TO_DEST
"While navigating, try to face the destination point".
Confirm:doesn't work?
AIN_UPDATE_TARGET_POS
If the GoalType is GOALTYPE_TARGETENT, this flag will cause the NPC's destination to be updated every time the NPC thinks (or more precisely, every time conditions are gathered).
Tip.pngTip:Use SetTarget() to choose the target entity.
AIN_NO_PATHCORNER_PATHFINDING
If using a path_corner, don't build a path; just head straight to the destination. The path_corner must be accessible in a straight line from the NPC's position!