Template:I Targetname
Jump to navigation
Jump to search
Targetname:
- Kill
- Removes this entity from the world.

- KillHierarchy
- Removes this entity and all its children from the world.

- AddOutput <string>
- Evaluates a keyvalue/output on this entity. It can be potentially very dangerous, use with care.
Format:<key> <value>
Format:<output name> <targetname>:<inputname>:<parameter>:<delay>:<max times to fire, -1 means infinite>
- FireUser1 to FireUser4
- Fire the
OnUser
outputs; see User Inputs and Outputs.
- Use !FGD
- Same as a player invoking +use; may not do anything. Can also be invoked by creating an output that does not specify an input.
This input is not included in Valve's FGDs.
- RunScriptFile <script> (in all games since
)
- Execute a VScript file from disk, without file extension. The script contents are merged with the script scope of the receiving entity.
- RunScriptCode <string> (in all games since
)
- Execute a string of VScript source code in the scope of the entity receiving the input. String quotation may be needed when fired via console.
Bug: In
, the code is executed in the script scope of the entity that fires the output, not the one receiving the input. [todo tested in ?]
Warning:Never try to pass string parameters to a script function with this input. It will corrupt the VMF structure because of the nested quotation marks, which then must be removed manually with a text editor.
- CallScriptFunction <string> (in all games since
) !FGD
- Execute a VScript function in the scope of the receiving entity.
Note:This input is missing from some games FGD files.