func_bomb_target
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Entity description
An invisible brush-based entity used to mark where the bomb can be planted. If a Terrorist is inside the func_bomb_target, then they can plant the bomb. The radar will automatically label a func_bomb_target as either "A" or "B". The first created 'func_bomb_target will be "A" and the second will be "B".
Keyvalues
- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
Parentname:
- Parent (parentname) <targetname>
- Specifies a movement parent. An entity will maintain its initial offset from its parent. An attachment point can be added to the end of the name, separated by a comma.
Counter-Strike: Global Offensive only:
- Heist Mode bomb Target ([todo internal name (i)]) <boolean>
- This is a Bomb Target designed for the Heist game mode.
- Bomb Mount Target ([todo internal name (i)]) <string>
- A named info_target will suffice as a bomb_mount_target. Type in the info_target's name for the Bomb Mount Target. When planted anywhere in the site, the bomb will snap to the info_target's origin and snap to its angles as well. This allows you to define exactly where a planted bomb will be. Handy for specific objective destruction. Or, teleporting a bomb to the otherside of the map, way away from the bombsite volume it was planted in.
Inputs
|
Outputs
|
- BombExplode
- Fires when the bomb explodes.
- BombDefused
- Fires when the bomb is defused.
- BombPlanted
- Fires when the bomb is panted.