List of Dota 2 Script Functions

From Valve Developer Community
Revision as of 18:09, 24 December 2013 by RoyAwesome (talk | contribs) (→‎Convars: modified return types)
Jump to navigation Jump to search

This list contains all engine-related Lua variables, functions, and constants available for VScript in Dota 2 Dota 2 .


CScriptParticleManager

!Used to create and manage particle effects

Function Signature Description
CreateParticle int CreateParticle( string particleName, int ParticleAttach, Entity owningEntity) Creates a new particle effect. Returns the particle id
CreateParticleForPlayer int CreateParticleForPlayer( string particleName, int ParticleAttach, Entity owningEntity, Player viewingPlayer) Creates a new particle effect that only plays for the specified player
SetParticleControl void SetParticleControl( int particleId, int controlIndex, vector controlData) Set the control point data for a control on a particle effect
ReleaseParticleIndex void ReleaseParticleIndex( int particleId ) Frees the specified particle index

CEntityScriptFramework

C-side of entity framework

CDOTAGamerules

!DOTA GameRules

Function Signature Description
State_Get GameState State_Get() Get the current Gamerules state
GetGameTime float GetGameTime() Returns the number of seconds elapsed since map start. This time doesn't count up when the game is paused
GetDifficulty int GetDifficulty() Returns difficulty level of the custom game mode
Defeated void Defeated() Kills the ancient, etc.
ResetDefeated void ResetDefeated() Restart after killing the ancient, etc.
SetGameWinner void SetGameWinner( int ) Makes ths specified team win
MakeTeamLose void MakeTeamLose( int team ) Makes ths specified team lose
GetDroppedItem Item GetDroppedItem( int dropIndex) Gets the Xth dropped item
NumDroppedItems int NumDroppedItems() Returns the number of items currently dropped on the ground
SendCustomMessage void SendCustomMessage( string stringText, int, int ) Sends a string to the defined team.
SetHeroRespawnEnabled void SetHeroRespawnEnabled( bool canRespawn ) Control if the normal DOTA hero respawn rules apply.
Playtesting_UpdateCustomKeyValues void Playtesting_UpdateCustomKeyValues() Updates custom hero, unit and ability KeyValues in memory with the latest values from disk
ResetToHeroSelection void ResetToHeroSelection() Restart the game at hero selection
SetTreeRegrowTime void SetTreeRegrowTime( float seconds) Sets the tree regrow time in seconds.
SetHeroSelectionTime void SetHeroSelectionTime( float seconds) Sets the amount of time players have to pick their hero.
SetPreGameTime void SetPreGameTime( float seconds) Sets the amount of time players have between picking their hero and game start.
SetPostGameTime void SetPostGameTime( float seconds) Sets the amount of time players have between the game ending and the server disconnecting them.
SetRuneSpawnTime void SetRuneSpawnTime( float seconds) Sets the amount of time between rune spawns.
SetSameHeroSelectionEnabled void SetSameHeroSelectionEnabled( bool enabled) When true, players can repeatedly pick the same hero.
SetUseUniversalShopMode void SetUseUniversalShopMode( bool enabled) When true, all items are available at as long as any shop is in range.
SetTimeOfDay void SetTimeOfDay( float time) Set the time of day.
SetOverlayHealthBarUnit void SetOverlayHealthBarUnit( Unit unit, int style) Show this unit's health on the overlay health bar
SetHeroMinimapIconSize void SetHeroMinimapIconSize( int iconSize) (nMinimapHeroIconSize) - Set the hero minimap icon size.
SetCreepMinimapIconScale void SetCreepMinimapIconScale( float creepScale) (flMinimapCreepIconScale) - Scale the creep icons on the minimap.
SetRuneMinimapIconScale void SetRuneMinimapIconScale( float runeScale) (flMinimapRuneIconScale) - Scale the rune icons on the minimap.
SetSafeToLeave void SetSafeToLeave( bool safeToLeave) (bSafeToLeave) - Mark this game as safe to leave.

CEntities

!The global list of entities

Function Signature Description
First Entity First() Begin an iteration over the list of entities
Next Entity Next( Entity startFrom) Continue an iteration over the list of entities, providing reference to a previously found entity
CreateByClassname Entity CreateByClassname( string className) Creates an entity by classname
FindByClassname Entity FindByClassname( Entity startFrom, string className) Find entities by class name. Pass 'nil' to start an iteration, or reference to a previously found entity to continue a search
FindAllByClassname table FindAllByClassname( string className) Find entities by class name.
FindByName Entity FindByName( Entity startFrom, string entName) Find entities by name. Pass 'nil' to start an iteration, or reference to a previously found entity to continue a search
FindAllByName table FindAllByName( string name) Find entities by name; returns an array of everything found.
FindInSphere Entity FindInSphere( Entity startFrom, vector origin, float radius) Find entities within a radius. Pass 'nil' to start an iteration, or reference to a previously found entity to continue a search
FindAllInSphere table FindAllInSphere( vector origin, float radius) Find entities within a radius.
FindByTarget Entity FindByTarget( Entity startFrom, string targetName) Find entities by targetname. Pass 'nil' to start an iteration, or reference to a previously found entity to continue a search
FindAllByTarget table FindAllByTarget( string targetName) Find entities by targetname.
FindByModel Entity FindByModel( Entity startFrom, string modelName) Find entities by model name. Pass 'nil' to start an iteration, or reference to a previously found entity to continue a search
FindAllByModel table FindAllByModel( string modelName) Find entities by model name.
FindByNameNearest Entity FindByNameNearest( string entityName, vector origin, float radius ) Find entities by name nearest to a point.
FindByNameWithin Entity FindByNameWithin( Entity startFrom, string entityName, vector origin, float radius) Find entities by name within a radius. Pass 'nil' to start an iteration, or reference to a previously found entity to continue a search
FindAllByNameWithin table FindAllByNameWithin( stringentityName, vector origin, float radius) Find entities by name within a radius.
FindByClassnameNearest Entity FindByClassnameNearest( string className, vector origin, float radius) Find entities by class name nearest to a point.
FindByClassnameWithin Entity FindByClassnameWithin( Entity startFrom, string className, vector origin, float radius) Find entities by class name within a radius. Pass 'nil' to start an iteration, or reference to a previously found entity to continue a search
FindAllByClassnameWithin table FindAllByClassnameWithin( string className, vector origin, float radius) Find entities by class name within a radius.

CScriptHeroList

!The global list of heroes

Function Signature Description
GetHero Hero GetHero( int heroId) Get the Nth hero in the Hero List
GetHeroCount int GetHeroCount() Returns the number of heroes in the world
GetAllHeroes table GetAllHeroes() Returns all the heroes in the world

Convars

!Access to convar functions

Function Signature Description
GetFloat float GetFloat( string varName) GetFloat(name) : returns the convar as a float. May return nil if no such convar.
SetFloat void SetFloat( string varName, float value) SetFloat(name) : sets the convar to a float, if it exists.
GetStr string GetStr( string varName) GetFloat(name) : returns the convar as a string. May return nil if no such convar.
GetBool bool GetBool( string varName) GetBool(name) : returns the convar as a boolean flag. May return nil if no such convar.
SetBool void SetBool( string varName, bool value) SetBool(name, value) : sets the convar to a boolean value, if it exists.
RegisterCommand void RegisterCommand( string varName, function func, string helpText, int flags) Register a console command.
RegisterConvar void RegisterConvar( string name, string default, string helpText, int flags) Register a new console variable.
GetCommandClient Player GetCommandClient() GetCommandClient() : returns the player who issued this console command.

CBaseEntity

Root class of all server-side entities

Function Signature Description
ConnectOutput void ConnectOutput( string, string ) Adds an I/O connection that will call the named function when the specified output fires
DisconnectOutput void DisconnectOutput( string, string ) Removes a connected script function from an I/O event.
GetHealth int GetHealth()
SetHealth void SetHealth( int hp)
GetMaxHealth int GetMaxHealth()
SetMaxHealth void SetMaxHealth( int hp)
IsAlive bool IsAlive()
Remove void Remove()
SetModel void SetModel( string modelName)
GetModelName string GetModelName() Returns the name of the model
EmitSound void EmitSound( string soundName) Plays a sound from this entity.
EmitSoundParams void EmitSoundParams( string soundName, int pitch, float volume) Plays/modifies a sound from this entity. changes sound if nPitch and/or flVol is > 0.
StopSound void StopSound( string soundName) Stops a named sound playing from this entity.
PrecacheSoundScript void PrecacheSoundScript( string soundName) Precache a sound for later playing.
GetSoundDuration float GetSoundDuration( string soundName, string actorModelname) Returns float duration of the sound. Takes soundname and optional actormodelname.
GetClassname string GetClassname()
GetName string GetName()
GetPreTemplateName string GetPreTemplateName() Get the entity name stripped of template unique decoration
GetOrigin vector GetOrigin()
SetAbsOrigin void SetAbsOrigin( vector vec) SetOrigin
SetOrigin void SetOrigin( vector vec)
GetForwardVector vector GetForwardVector() Get the forward vector of the entity
GetLeftVector vector GetLeftVector() Get the left vector of the entity
GetUpVector vector GetUpVector() Get the up vector of the entity
SetForwardVector void SetForwardVector( vector ) Set the orientation of the entity to have this forward vector
GetVelocity vector GetVelocity()
SetVelocity void SetVelocity( vector )
SetAngularVelocity void SetAngularVelocity( float, float, float ) Set the local angular velocity - takes float pitch,yaw,roll velocities
GetAngularVelocity vector GetAngularVelocity() Get the local angular velocity - returns a vector of pitch,yaw,roll
GetCenter vector GetCenter() Get vector to center of object - absolute coords
EyePosition vector EyePosition() Get vector to eye position - absolute coords
SetAngles void SetAngles( float pitch, float yaw, float roll) Set entity pitch, yaw, roll
GetAngles vector GetAngles() Get entity pitch, yaw, roll as a vector
SetSize void SetSize( vector, vector )
GetBoundingMins vector GetBoundingMins() Get a vector containing min bounds, centered on object
GetBoundingMaxs vector GetBoundingMaxs() Get a vector containing max bounds, centered on object
Destroy void Destroy()
SetOwner void SetOwner( hscript )
GetTeam int GetTeam()
SetTeam void SetTeam( int team) either DOTA_TEAM_GOODGUYS, DOTA_TEAM_BADGUYS, DOTA_TEAM_NEUTRALS, or DOTA_TEAM_NOTEAM
GetMoveParent hscript GetMoveParent() If in hierarchy, retrieves the entity's parent
GetRootMoveParent hscript GetRootMoveParent() If in hierarchy, walks up the hierarchy to find the root parent
FirstMoveChild hscript FirstMoveChild()
NextMovePeer hscript NextMovePeer()
__KeyValueFromString bool __KeyValueFromString( string, string ) @
__KeyValueFromFloat bool __KeyValueFromFloat( string, float ) @
__KeyValueFromInt bool __KeyValueFromInt( string, int ) @
__KeyValueFromVector bool __KeyValueFromVector( string, vector ) @
Trigger void Trigger() Fires off this entity's OnTrigger responses
ValidateScriptScope bool ValidateScriptScope() Ensure that an entity's script scope has been created
GetScriptScope hscript GetScriptScope() Retrieve the script-side data associated with an entity
GetScriptId string GetScriptId() Retrieve the unique identifier used to refer to the entity within the scripting system
GetOwner hscript GetOwner() Gets this entity's owner
SetOwner void SetOwner( hscript ) Sets this entity's owner
entindex unknown_variant_type entindex()


CDOTA_PlayerResource extends CBaseEntity

Interface to player data

Function Signature Description
SetHasRepicked void SetHasRepicked( int )
HasRepicked bool HasRepicked( int )
SetHasRandomed void SetHasRandomed( int )
HasRandomed bool HasRandomed( int )
IsValidTeamPlayerID bool IsValidTeamPlayerID( int )
IsValidTeamPlayer bool IsValidTeamPlayer( int )
IsValidPlayerID bool IsValidPlayerID( int )
IsValidPlayer bool IsValidPlayer( int )
GetLevel int GetLevel( int )
IncrementKills void IncrementKills( int, int )
IncrementAssists void IncrementAssists( int )
IncrementDeaths void IncrementDeaths( int )
GetKills int GetKills( int )
GetAssists int GetAssists( int )
GetDeaths int GetDeaths( int )
GetStuns float GetStuns( int )
GetHealing float GetHealing( int )
GetTowerKills int GetTowerKills( int )
GetRoshanKills int GetRoshanKills( int )
GetTeamKills int GetTeamKills( int )
IncrementStreak void IncrementStreak( int )
ClearStreak void ClearStreak( int )
GetStreak int GetStreak( int )
ModifyGold int ModifyGold( int, int, bool, int )
SetGold void SetGold( int, int, bool )
SpendGold void SpendGold( int, int, int )
GetGold int GetGold( int )
GetReliableGold int GetReliableGold( int )
GetUnreliableGold int GetUnreliableGold( int )
ResetTotalEarnedGold void ResetTotalEarnedGold( int )
GetTotalEarnedGold int GetTotalEarnedGold( int )
GetTotalGoldSpent int GetTotalGoldSpent( int )
AddGoldSpentOnSupport void AddGoldSpentOnSupport( int, int )
GetGoldSpentOnSupport int GetGoldSpentOnSupport( int )
GetGoldSpentOnConsumables int GetGoldSpentOnConsumables( int )
GetGoldSpentOnItems int GetGoldSpentOnItems( int )
GetGoldLostToDeath int GetGoldLostToDeath( int )
GetGoldSpentOnBuybacks int GetGoldSpentOnBuybacks( int )
GetGoldPerMin float GetGoldPerMin( int )
GetXPPerMin float GetXPPerMin( int )
GetAegisPickups int GetAegisPickups( int )
AddAegisPickup void AddAegisPickup( int )
GetRunePickups int GetRunePickups( int )
AddRunePickup void AddRunePickup( int )
GetNumConsumablesPurchased int GetNumConsumablesPurchased( int )
GetNumItemsPurchased int GetNumItemsPurchased( int )
GetTimeOfLastItemPurchase float GetTimeOfLastItemPurchase( int )
GetTimeOfLastConsumablePurchase float GetTimeOfLastConsumablePurchase( int )
GetTimeOfLastDeath float GetTimeOfLastDeath( int )
GetRespawnSeconds int GetRespawnSeconds( int )
IncrementTotalEarnedXP void IncrementTotalEarnedXP( int, int )
GetTotalEarnedXP int GetTotalEarnedXP( int )
AddClaimedFarm void AddClaimedFarm( int, float )
GetClaimedFarm float GetClaimedFarm( int )
GetRawPlayerDamage int GetRawPlayerDamage( int )
ClearRawPlayerDamageMatrix void ClearRawPlayerDamageMatrix( int )
ClearKillsMatrix void ClearKillsMatrix( int )
GetTowerDamageTaken int GetTowerDamageTaken( int )
GetCreepDamageTaken int GetCreepDamageTaken( int )
GetHeroDamageTaken int GetHeroDamageTaken( int )
GetDamageDoneToHero int GetDamageDoneToHero( int, int )
GetKillsDoneToHero int GetKillsDoneToHero( int, int )
GetSelectedHeroName string GetSelectedHeroName( int )
GetSelectedHeroID int GetSelectedHeroID( int )
IsHeroSelected bool IsHeroSelected( string )
WhoSelectedHero int WhoSelectedHero( string )
GetSelectedHeroEntity hscript GetSelectedHeroEntity( int )
HasSelectedHero bool HasSelectedHero( int )
GetPlayer hscript GetPlayer( int )
GetNthPlayerIDOnTeam int GetNthPlayerIDOnTeam( int, int )
IncrementLastHits void IncrementLastHits( int )
GetLastHits int GetLastHits( int )
IncrementGoldBagsCollected void IncrementGoldBagsCollected( int )
GetGoldBagsCollected int GetGoldBagsCollected( int )
IncrementLastHitStreak void IncrementLastHitStreak( int )
ClearLastHitStreak void ClearLastHitStreak( int )
GetLastHitStreak int GetLastHitStreak( int )
IncrementLastHitMultikill void IncrementLastHitMultikill( int )
ClearLastHitMultikill void ClearLastHitMultikill( int )
GetLastHitMultikill int GetLastHitMultikill( int )
IncrementNearbyCreepDeaths void IncrementNearbyCreepDeaths( int )
GetNearbyCreepDeaths int GetNearbyCreepDeaths( int )
IncrementDenies void IncrementDenies( int )
GetDenies int GetDenies( int )
IncrementClaimedMisses void IncrementClaimedMisses( int )
GetClaimedMisses int GetClaimedMisses( int )
IncrementClaimedDenies void IncrementClaimedDenies( int )
GetClaimedDenies int GetClaimedDenies( int )
IncrementMisses void IncrementMisses( int )
GetMisses int GetMisses( int )
UpdateTeamSlot void UpdateTeamSlot( int, int )
GetTeam int GetTeam( int )
IsBroadcaster bool IsBroadcaster( int )
GetBroadcasterChannel uint GetBroadcasterChannel( int )
GetBroadcasterChannelSlot uint GetBroadcasterChannelSlot( int )
GetSteamAccountID uint GetSteamAccountID( int )
IsFakeClient bool IsFakeClient( int )
HaveAllPlayersJoined bool HaveAllPlayersJoined()
GetPlayerLoadedCompletely bool GetPlayerLoadedCompletely( int )
SetPlayerReservedState void SetPlayerReservedState( int, bool )
GetPlayerReservedState bool GetPlayerReservedState( int )
GetConnectionState unknown_variant_type GetConnectionState( int )
HeroLevelUp void HeroLevelUp( int )
SetLastBuybackTime void SetLastBuybackTime( int, int )
GetPlayerName string GetPlayerName( int )
GetUnitShareMaskForPlayer int GetUnitShareMaskForPlayer( int, int )
IsHeroSharedWithPlayerID bool IsHeroSharedWithPlayerID( int, int )
AreUnitsSharedWithPlayerID bool AreUnitsSharedWithPlayerID( int, int )
IsDisableHelpSetForPlayerID bool IsDisableHelpSetForPlayerID( int, int )
SetUnitShareMaskForPlayer void SetUnitShareMaskForPlayer( int, int, int, bool )
GetNumCouriersForTeam int GetNumCouriersForTeam( int )
GetNthCourierForTeam hscript GetNthCourierForTeam( int, int )
SetBuybackCooldownTime void SetBuybackCooldownTime( int, float )
SetBuybackGoldLimitTime void SetBuybackGoldLimitTime( int, float )
ResetBuybackCostTime void ResetBuybackCostTime( int )

CDOTABaseGameMode extends CBaseEntity

Base game mode class

Function Signature Description
BeginThink bool BeginThink( string, hscript, float ) Start a think callback. Takes a function and an interval
EndThink void EndThink( string ) Stop a think callback.
SetAlwaysShowPlayerInventory void SetAlwaysShowPlayerInventory( bool ) Show the player hero's inventory in the HUD, regardless of what unit is selected.
SetGoldSoundDisabled void SetGoldSoundDisabled( bool ) Turn the sound when gold is acquired off/on. Takes a bool.
SetRecommendedItemsDisabled void SetRecommendedItemsDisabled( bool ) Turn the panel for showing recommended items at the shop off/on. Takes a bool.
SetCameraDistanceOverride void SetCameraDistanceOverride( float ) Set a different camera distance; dota default is 1134.
SetOverrideSelectionEntity void SetOverrideSelectionEntity( hscript ) Set an override for the default selection entity, instead of each player's hero.
SetRemoveIllusionsOnDeath void SetRemoveIllusionsOnDeath( bool ) Make it so illusions are immediately removed upon death, rather than sticking around for a few seconds.
ClientLoadGridNav void ClientLoadGridNav() Tell clients that they need to load gridnav information. Used for things like allowing clients to identify valid locations to place buildings.


CBaseAnimating extends CBaseEntity

Animating models

Function Signature Description
LookupAttachment int LookupAttachment( string attachmentName ) Get the named attachement id
GetAttachmentOrigin vector GetAttachmentOrigin( int attachmentId ) Get the attachement id's origin vector
GetAttachmentAngles vector GetAttachmentAngles( int attachmentId) Get the attachement id's angles as a p,y,r vector
IsSequenceFinished bool IsSequenceFinished() Ask whether the main sequence is done playing
SetBodygroup void SetBodygroup( int, int ) Sets a bodygroup
SetModelScale void SetModelScale( float scale, float fadeTimeSeconds) Set the model scale


CBaseFlex extends CBaseAnimating

Animated characters who have vertex flex capability.

Function Signature Description
GetCurrentScene hscript GetCurrentScene() Returns the instance of the oldest active scene entity (if any).
GetSceneByIndex hscript GetSceneByIndex( int ) Returns the instance of the scene entity at the specified index.


CDOTA_BaseNPC extends CBaseFlex

A Dota NPC Unit

Function Signature Description
IsCreature bool IsCreature() Is this a Creature type NPC
IsHero bool IsHero() Is this a hero or hero illusion?
IsRealHero bool IsRealHero() Is this a real hero?
IsTower bool IsTower() Is this a tower?
IsAlive bool IsAlive() Is this unit alive?
IsMechanical bool IsMechanical() Is the unit mechanical?
IsPhantom bool IsPhantom() Is this a phantom unit?
SetInitialGoalEntity void SetInitialGoalEntity( hscript ) Sets the initial waypoint goal for this NPC
GetInitialGoalEntity hscript GetInitialGoalEntity() Returns the initial waypoint goal for this NPC
SetMustReachEachGoalEntity void SetMustReachEachGoalEntity( bool ) Set whether this NPC is required to reach each goal entity, rather than being allowed to 'unkink' their path
GetMustReachEachGoalEntity bool GetMustReachEachGoalEntity() Get whether this NPC is required to reach each goal entity, rather than being allowed to 'unkink' their path
AddNewModifier void AddNewModifier( hscript, hscript, string, hscript ) Add a modifier to this unit
HasModifier bool HasModifier( string modifierName) Sees if this unit has a given modifier
RemoveModifierByName void RemoveModifierByName( string modifierName) Removes a modifier
RemoveModifierByNameAndCaster void RemoveModifierByNameAndCaster( string, hscript ) Removes a modifier that was cast by the given caster
AddItem void AddItem( hscript itemName) Add an item to this unit's inventory.
AddAbility void AddAbility( string abilityName) Add an ability to this unit by name.
RemoveAbility void RemoveAbility( string abilityName) Remove an ability from this unit by name.
HasAbility bool HasAbility( string abilityName) See whether this unit has an ability by name.
FindAbilityByName hscript FindAbilityByName( string abilityName) Retrieve an ability by name from the unit.
GetGoldBounty int GetGoldBounty() Get the gold bounty on this unit
SetDeathXP void SetDeathXP( int xpBounty) Set the XP bounty on this unit
GetDeathXP int GetDeathXP() Get the XP bounty on this unit
GetUnitName string GetUnitName() Get the name of this unit.
GetTeamNumber int GetTeamNumber() Get the team number of this unit.
GetPlayerOwner hscript GetPlayerOwner() Returns the player that owns this unit
SetMaximumGoldBounty void SetMaximumGoldBounty( int goldBounty) Set the maximum gold bounty for this unit.
SetMinimumGoldBounty void SetMinimumGoldBounty( int goldBounty) Set the minimum gold bounty for this unit.
GetTotalPurchasedUpgradeGoldCost int GetTotalPurchasedUpgradeGoldCost() Get how much gold has been spent on ability upgrades.
ForceKill void ForceKill( bool playAegisLines) Kill this unit immediately.
GetBaseDamageMin int GetBaseDamageMin() Get the minimum attack damage of this unit.
GetBaseDamageMax int GetBaseDamageMax() Get the maximum attack damage of this unit.
Heal void Heal( int amount, hscript source) Heal this unit.
GetMaxHealth int GetMaxHealth() Get the maximum health of this unit.
GetHealthPercent int GetHealthPercent() Get the current health percent of the unit.
SetMana void SetMana( float mana) Set the mana on this unit.
GetMaxMana float GetMaxMana() Get the maximum mana of this unit.
RespawnUnit void RespawnUnit() Respawns the target unit if it can be respawned.
GetLevel int GetLevel() Returns the level of this unit.
GetItemInSlot hscript GetItemInSlot( int slotId) Returns nth item in inventory slot (index is zero based)
CastAbilityOnTarget void CastAbilityOnTarget( hscript, hscript, int ) Cast an ability on a specified target.
CastAbilityNoTarget void CastAbilityNoTarget( hscript, int ) Cast an ability.
SetOriginalModel void SetOriginalModel( string ) Sets the original model of this entity, which it will tend to fall back to anytime its state changes
AddNoDraw void AddNoDraw() Adds the no draw flag.
RemoveNoDraw void RemoveNoDraw() Remove the no draw flag.
GetPlayerOwnerID int GetPlayerOwnerID() Get the owner player ID for this unit.
IsRangedAttacker bool IsRangedAttacker() Is this unit a ranged attacker?


CDOTA_BaseNPC_Building extends CDOTA_BaseNPC

A building.

Function Signature Description
GetInvulnCount int GetInvulnCount() Get the invulnerability count for a building.
SetInvulnCount void SetInvulnCount( int ) Set the invulnerability counter of this building.


CDOTA_BaseNPC_Creature extends CDOTA_BaseNPC

A Dota NPC Unit

Function Signature Description
CreatureLevelUp void CreatureLevelUp( int ) Level the creature up by the specified number of levels
AddItemDrop void AddItemDrop( hscript ) Add the specified item drop to this creature
SetChampion void SetChampion( bool ) Flag this unit as a champion creature.
IsChampion bool IsChampion() Is this unit a champion?
SetHPGain void SetHPGain( int ) Set the hit points gained per level on this creature.
SetManaGain void SetManaGain( int ) Set the mana points gained per level on this creature.
SetHPRegenGain void SetHPRegenGain( float ) Set the hit points regen gained per level on this creature.
SetManaRegenGain void SetManaRegenGain( float ) Set the mana points regen gained per level on this creature.
SetDamageGain void SetDamageGain( int ) Set the damage gained per level on this creature.
SetArmorGain void SetArmorGain( float ) Set the armor gained per level on this creature.
SetMagicResistanceGain void SetMagicResistanceGain( float ) Set the magic resistance gained per level on this creature.
SetDisableResistanceGain void SetDisableResistanceGain( float ) Set the disable resistance gained per level on this creature.
SetAttackTimeGain void SetAttackTimeGain( float ) Set the attack time gained per level on this creature.
SetMoveSpeedGain void SetMoveSpeedGain( int ) Set the move speed gained per level on this creature.
SetBountyGain void SetBountyGain( int ) Set the bounty gold gained per level on this creature.
SetXPGain void SetXPGain( int ) Set the xp reward gained per level on this creature.

CDOTA_BaseNPC_Hero extends CDOTA_BaseNPC

A Dota Hero NPC

Function Signature Description
ModifyGold int ModifyGold( int goldAmmount, bool reliable, int ) Gives this hero some gold
GetGold int GetGold() Returns gold amount for the player owning this hero
SetGold void SetGold( int goldAmmount, bool reliable) Sets the gold amount for the player owning this hero
GetCurrentXP int GetCurrentXP() Returns the amount of XP
GetPlayerID int GetPlayerID() Returns player ID of the player owning this hero
RespawnHero void RespawnHero( bool buyback, bool, bool ) Respawn this hero.


CDOTABaseAbility extends CBaseEntity

An ability

Function Signature Description
GetAbilityName string GetAbilityName() Returns the name of this ability.
GetSpecialValueFor variant GetSpecialValueFor( string ) Gets a value from this ability's special value block for its current level.
GetCastRange int GetCastRange() Gets the cast range of the ability.
IsFullyCastable bool IsFullyCastable() Returns whether the ability can be cast.
IsChanneling bool IsChanneling() Returns whether the ability is currently channeling.
IsInAbilityPhase bool IsInAbilityPhase() Returns whether the ability is currently casting.
GetCooldown float GetCooldown( int ) Get the cooldown duration for this ability at a given level, not the amount of cooldown actually left.
MarkAbilityButtonDirty void MarkAbilityButtonDirty() Mark the ability button for this ability as needing a refresh
SetLevel void SetLevel( int ) Sets the level of this ability.


CDotaQuestBase extends CBaseEntity

A quest

Function Signature Description
SetTextReplaceValue void SetTextReplaceValue( int, int ) Set a quest value
CompleteQuest void CompleteQuest() Mark this quest complete
SetTextReplaceString void SetTextReplaceString( string ) Set the text replace string for this quest


CDOTA_Item extends CDOTABaseAbility

A usable item.

Function Signature Description
SetPurchaseTime void SetPurchaseTime( float ) Set the purchase time of this item
GetPurchaseTime float GetPurchaseTime() Get the purchase time of this item
SetPurchaser void SetPurchaser( hscript ) Set the purchaser of record for this item.
GetInitialCharges int GetInitialCharges() Get the initial number of charges this item has.
GetCurrentCharges int GetCurrentCharges() Get the number of charges this item currently has.
SetCurrentCharges void SetCurrentCharges( int ) Set the number of charges on this item
GetPurchaser hscript GetPurchaser() Get the purchaser for this item.
Think void Think() Think this item
IsPermanent bool IsPermanent() Is this a permanent item?
StacksWithOtherOwners bool StacksWithOtherOwners()
SetStacksWithOtherOwners void SetStacksWithOtherOwners( bool )
GetShareability int GetShareability()
GetCost int GetCost()
GetContainer hscript GetContainer() Get the container for this item.


CDOTA_Item_Physical extends CBaseAnimating

A physical item dropped in the world

Function Signature Description
GetCreationTime float GetCreationTime() Returns the game time when this item was created in the world
GetContainedItem hscript GetContainedItem() Returned the contained item.
SetContainedItem void SetContainedItem( hscript ) Set the contained item.


CDOTAPlayer extends CBaseAnimating

dota_player

Function Signature Description
GetPlayerID int GetPlayerID() Get the player's official PlayerID; notably is -1 when the player isn't yet on a team.
ReplaceHeroWith hscript ReplaceHeroWith( string, int, int ) (heroClassName, gold, XP) - replaces the player's hero with a new one of the specified class, gold and XP
GetAssignedHero hscript GetAssignedHero() Get the player's hero.
SetKillCamUnit void SetKillCamUnit( hscript ) Set the kill cam unit for this hero.
SetMusicStatus void SetMusicStatus( int, float ) (nMusicStatus, flIntensity) - Set the music status for this player, note this will only really apply if dota_music_battle_enable is off.


CTriggerCamera extends CBaseEntity

Server-side camera entity

Function Signature Description
GetFov int GetFov() get camera's current fov setting as integer
SetFov void SetFov( int, float ) set camera's current fov in integer degrees and fov change rate as float
ScreenFade void ScreenFade( int, int, int, int, float, float, int ) set screen fade effect
Enable void Enable() enable camera

CSceneEntity extends CBaseEntity

Choreographed scene which controls animation and/or dialog on one or more actors.

Function Signature Description
EstimateLength float EstimateLength() Returns length of this scene in seconds.
IsPlayingBack bool IsPlayingBack() If this scene is currently playing.
IsPaused bool IsPaused() If this scene is currently paused.
Start void Start( hscript ) Start scene playback, takes activatorEntity as param
Cancel void Cancel() Cancel scene playback
AddBroadcastTeamTarget void AddBroadcastTeamTarget( int ) Adds a team (by index) to the broadcast list
RemoveBroadcastTeamTarget void RemoveBroadcastTeamTarget( int ) Removes a team (by index) from the broadcast list
FindNamedEntity hscript FindNamedEntity( string ) given an entity reference, such as !target, get actual entity from scene object
LoadSceneFromString bool LoadSceneFromString( string, string ) given a dummy scene name and a vcd string, load the scene
LoadSceneFromString hscript FindCamera() Get the camera

CEnvProjectedTexture extends CBaseEntity

Dynamic, shadow casting light source

Function Signature Description
SetLinearAttenuation void SetLinearAttenuation( float ) Set light linear attenuation value
SetQuadraticAttenuation void SetQuadraticAttenuation( float ) Set light quadratic attenuation value
SetNearRange void SetNearRange( float ) Set light minimum range
SetFarRange void SetFarRange( float ) Set light maximum range
SetVolumetrics void SetVolumetrics( bool, float, float, int, float ) Turn on/off light volumetrics: bool bOn, float flIntensity, float flNoise, int nPlanes, float flPlaneOffset

CEnvEntityMaker extends CBaseEntity

env_entity_maker

Function Signature Description
SpawnEntity void SpawnEntity() Create an entity at the location of the maker
SpawnEntityAtEntityOrigin void SpawnEntityAtEntityOrigin( hscript ) Create an entity at the location of a specified entity instance
SpawnEntityAtNamedEntityOrigin void SpawnEntityAtNamedEntityOrigin( string ) Create an entity at the location of a named entity
SpawnEntityAtLocation void SpawnEntityAtLocation( vector, vector ) Create an entity at a specified location and orientaton, orientation is Euler angle in degrees (pitch, yaw, roll)


Other Functions

Function Signature Description
RandomInt int RandomInt( int, int ) Get a random int within a range
RandomFloat float RandomFloat( float, float ) Get a random float within a range
RandomVector vector RandomVector( float ) Get a random vector within a range
RollPercentage bool RollPercentage( int ) Rolls a number from 1 to 100 and returns true if the roll is less than or equal to the number specified
DoIncludeScript bool DoIncludeScript( string, hscript ) Execute a script (internal)
ShowMessage void ShowMessage( string ) Print a hud message on all clients
GetMapName string GetMapName() Get the name of the map.
SendToConsole void SendToConsole( string ) Send a string to the console as a client command
SendToServerConsole void SendToServerConsole( string ) Send a string to the console as a server command
PrintLinkedConsoleMessage void PrintLinkedConsoleMessage( string, string ) Print a console message with a linked console command
InitLogFile void InitLogFile( string, string ) If the given file doesn't exist, creates it with the given contents; does nothing if it exists
AppendToLogFile void AppendToLogFile( string, string ) Appends a string to a log file on the server
GetWorldMinX float GetWorldMinX() Gets the world's minimum X position.
GetWorldMinY float GetWorldMinY() Gets the world's maximum Y position.
GetWorldMaxX float GetWorldMaxX() Gets the world's minimum X position.
GetWorldMaxY float GetWorldMaxY() Gets the world's maximum Y position.
Time float Time() Get the current server time
GetSystemTime string GetSystemTime() Get the current real world time
GetSystemDate string GetSystemDate() Get the current real world date
UTIL_RemoveImmediate void UTIL_RemoveImmediate( hscript ) Immediately removes the specified entity
DoEntFire void DoEntFire( string, string, string, float, hscript, hscript ) #EntFire:Generate and entity i/o event
EntFireByHandle void EntFireByHandle( hscript, string, string, float, hscript, hscript ) Generate and entity i/o event
IsValidEntity bool IsValidEntity( hscript ) Checks to see if the given hScript is a valid entity
IsMarkedForDeletion bool IsMarkedForDeletion( hscript ) Returns true if the entity is valid and marked for deletion.
DoUniqueString string DoUniqueString( string ) #UniqueString:Generate a string guaranteed to be unique across the life of the script VM, with an optional root string. Useful for adding data to tables when not sure what keys are already in use in that table.
ListenToGameEvent void ListenToGameEvent( string, hscript, hscript ) Register as a listener for a game event from script.
FireGameEvent void FireGameEvent( string, hscript ) Fire a game event.
FireGameEventLocal void FireGameEventLocal( string, hscript ) Fire a game event without broadcasting to the client.
PauseGame void PauseGame( bool ) Pause or unpause the game.
EntIndexToHScript hscript EntIndexToHScript( int ) Turn an entity index integer to an HScript representing that entity's script instance.
PlayerInstanceFromIndex hscript PlayerInstanceFromIndex( int ) Get a script instance of a player by index.
GetListenServerHost hscript GetListenServerHost() Get the local player on a listen server.
ScreenShake void ScreenShake( vector, float, float, float, float, int, bool ) Start a screenshake with the following parameters. vecCenter, flAmplitude, flFrequency, flDuration, flRadius, eCommand( SHAKE_START = 0, SHAKE_STOP = 1 ), bAirShake
SpawnEntityFromTable bool SpawnEntityFromTable( string, hscript, hscript, hscript, hscript ) Spawns a single entity from a table
SpawnEntityGroupFromTable bool SpawnEntityGroupFromTable( hscript, bool, hscript ) Hierarchically spawn an entity group from a set of spawn tables.
PrecacheEntityFromTable bool PrecacheEntityFromTable( hscript ) Precache an entity from KeyValues in table
VectorToAngles qangle VectorToAngles( vector ) Get Qangles (with no roll) for a Vector.
RotatePosition vector RotatePosition( vector, qangle, vector ) Rotate a Vector around a point.
RotateOrientation qangle RotateOrientation( qangle, qangle ) Rotate a QAngle by another QAngle.
RotationDelta qangle RotationDelta( qangle, qangle ) Find the delta between two angles.
EmitSoundOn void EmitSoundOn( string, hscript ) Play named sound on Entity
EmitSoundOnClient void EmitSoundOnClient( string, hscript ) Play named sound only on the client for the passed in player
EmitGlobalSound void EmitGlobalSound( string ) Play named sound for all players
StopSoundOn void StopSoundOn( string, hscript ) Stop named sound on Entity
GetPhysVelocity vector GetPhysVelocity( hscript ) Get Velocity for VPHYS or normal object
GetPhysAngularVelocity vector GetPhysAngularVelocity( hscript ) Get Angular Velocity for VPHYS or normal object
Say void Say( hscript, string, bool ) Have Entity say string, and teamOnly or not
AddThinkToEnt void AddThinkToEnt( hscript, string ) Adds a late bound think function to the C++ think tables for the obj
LoadKeyValues variant LoadKeyValues( string ) Creates a table from the specified keyvalues text file
LoadKeyValuesFromString variant LoadKeyValuesFromString( string ) Creates a table from the specified keyvalues string
DebugDrawScreenTextLine void DebugDrawScreenTextLine( float, float, int, string, int, int, int, int, float ) Draw text with a line offset (x, y, lineOffset, text, r, g, b, a, duration)
DebugDrawText void DebugDrawText( vector, string, bool, float ) Draw text in 3d (origin, text, bViewCheck, duration)
DebugDrawBox void DebugDrawBox( vector, vector, vector, int, int, int, int, float ) Draw a debug overlay box (origin, mins, maxs, forward, r, g, b, a, duration )
DebugDrawLine void DebugDrawLine( vector, vector, int, int, int, bool, float ) Draw a debug overlay line (origin, target, r, g, b, ztest, duration)
DebugDrawCircle void DebugDrawCircle( vector, vector, float, float, bool, float ) Draw a debug circle (center, rad, vRgb, a, ztest, duration)
DebugDrawLine_vCol void DebugDrawLine_vCol( vector, vector, vector, bool, float ) Draw a debug line using color vec (start, end, vRgb, a, ztest, duration)
DebugDrawBoxDirection void DebugDrawBoxDirection( vector, vector, vector, vector, vector, float, float ) Draw a debug forward box (cent, min, max, forward, vRgb, a, duration)
DebugDrawClear void DebugDrawClear() Try to clear all the debug overlay info
GetFrameCount int GetFrameCount() Returns the engines current frame count
IsDedicatedServer bool IsDedicatedServer() Returns true if this server is a dedicated server.
CreateUnitByName hscript CreateUnitByName( string name, vector origin, bool findOpenSpot, hscript, hscript, int team) Creates a DOTA unit by its dota_npc_units.txt name. Team is List_of_Dota_2_Script_Functions#Teams
CreateHeroForPlayer hscript CreateHeroForPlayer( string heroName, CDOTAPlayer owningPlayer) Creates a DOTA hero by its dota_npc_units.txt name and sets it as the given player's controlled hero
CreateItem hscript CreateItem( string itemName, hscript, hscript ) Create a DOTA item
CreateItemOnPosition hscript CreateItemOnPosition( vector position ) Create a physical item at a given location
FindClearSpaceForUnit void FindClearSpaceForUnit( CDOTA_BaseNPC npc, vector origin, bool ) Place a unit somewhere not already occupied.
FindUnitsInRadius variant FindUnitsInRadius( int, vector, hscript, float, int, int, int, int, bool ) Finds the units in a given radius with the given flags.
PrecacheUnit void PrecacheUnit( string ) Precaches all the resources for a given unit.
GetFrostyPointsForRound int GetFrostyPointsForRound( int, int, int )
GetGoldFrostyPointsForRound int GetGoldFrostyPointsForRound( int, int, int )
GetFrostyBoostAmount float GetFrostyBoostAmount( int, int )
GetGoldFrostyBoostAmount float GetGoldFrostyBoostAmount( int, int )
SendFrostyPointsMessageToGC void SendFrostyPointsMessageToGC( hscript )
SendFrostivusTimeElapsedToGC void SendFrostivusTimeElapsedToGC()
ExecuteOrderFromTable void ExecuteOrderFromTable( hscript ) Issue an order from a script table


Global Accessors

Entities

Instance of CEntities

Convars

Instance of Convars

PlayerResource

Instance of CDOTA_PlayerResource

ParticleManager

Instance of CScriptParticleManager

HeroList

Instance of CScriptHeroList

NativeFunctions

Constants

Picking States

  • DOTA_HEROPICK_STATE_NONE
  • DOTA_HEROPICK_STATE_AP_SELECT
  • DOTA_HEROPICK_STATE_SD_SELECT
  • DOTA_HEROPICK_STATE_INTRO_SELECT
  • DOTA_HEROPICK_STATE_RD_SELECT
  • DOTA_HEROPICK_STATE_CM_INTRO
  • DOTA_HEROPICK_STATE_CM_BAN1
  • DOTA_HEROPICK_STATE_CM_BAN2
  • DOTA_HEROPICK_STATE_CM_BAN3
  • DOTA_HEROPICK_STATE_CM_BAN4
  • DOTA_HEROPICK_STATE_CM_BAN5
  • DOTA_HEROPICK_STATE_CM_BAN6
  • DOTA_HEROPICK_STATE_CM_BAN7
  • DOTA_HEROPICK_STATE_CM_BAN8
  • DOTA_HEROPICK_STATE_CM_BAN9
  • DOTA_HEROPICK_STATE_CM_BAN10
  • DOTA_HEROPICK_STATE_CM_SELECT1
  • DOTA_HEROPICK_STATE_CM_SELECT2
  • DOTA_HEROPICK_STATE_CM_SELECT3
  • DOTA_HEROPICK_STATE_CM_SELECT4
  • DOTA_HEROPICK_STATE_CM_SELECT5
  • DOTA_HEROPICK_STATE_CM_SELECT6
  • DOTA_HEROPICK_STATE_CM_SELECT7
  • DOTA_HEROPICK_STATE_CM_SELECT8
  • DOTA_HEROPICK_STATE_CM_SELECT9
  • DOTA_HEROPICK_STATE_CM_SELECT10
  • DOTA_HEROPICK_STATE_CM_PICK
  • DOTA_HEROPICK_STATE_AR_SELECT
  • DOTA_HEROPICK_STATE_MO_SELECT
  • DOTA_HEROPICK_STATE_FH_SELECT
  • DOTA_HEROPICK_STATE_COUNT

Teams

  • DOTA_TEAM_GOODGUYS
  • DOTA_TEAM_BADGUYS
  • DOTA_TEAM_NEUTRALS
  • DOTA_TEAM_NOTEAM

Unit Targetting

  • DOTA_UNIT_TARGET_TEAM_NONE
  • DOTA_UNIT_TARGET_TEAM_FRIENDLY
  • DOTA_UNIT_TARGET_TEAM_ENEMY
  • DOTA_UNIT_TARGET_TEAM_CUSTOM
  • DOTA_UNIT_TARGET_TEAM_BOTH
  • DOTA_UNIT_TARGET_NONE
  • DOTA_UNIT_TARGET_HERO
  • DOTA_UNIT_TARGET_CREEP
  • DOTA_UNIT_TARGET_BUILDING
  • DOTA_UNIT_TARGET_MECHANICAL
  • DOTA_UNIT_TARGET_COURIER
  • DOTA_UNIT_TARGET_OTHER
  • DOTA_UNIT_TARGET_TREE
  • DOTA_UNIT_TARGET_CUSTOM
  • DOTA_UNIT_TARGET_BASIC
  • DOTA_UNIT_TARGET_ALL
  • DOTA_UNIT_TARGET_FLAG_NONE
  • DOTA_UNIT_TARGET_FLAG_RANGED_ONLY
  • DOTA_UNIT_TARGET_FLAG_MELEE_ONLY
  • DOTA_UNIT_TARGET_FLAG_DEAD
  • DOTA_UNIT_TARGET_FLAG_MAGIC_IMMUNE_ENEMIES
  • DOTA_UNIT_TARGET_FLAG_NOT_MAGIC_IMMUNE_ALLIES
  • DOTA_UNIT_TARGET_FLAG_INVULNERABLE
  • DOTA_UNIT_TARGET_FLAG_FOW_VISIBLE
  • DOTA_UNIT_TARGET_FLAG_NO_INVIS
  • DOTA_UNIT_TARGET_FLAG_NOT_ANCIENTS
  • DOTA_UNIT_TARGET_FLAG_PLAYER_CONTROLLED
  • DOTA_UNIT_TARGET_FLAG_NOT_DOMINATED
  • DOTA_UNIT_TARGET_FLAG_NOT_SUMMONED
  • DOTA_UNIT_TARGET_FLAG_NOT_ILLUSIONS
  • DOTA_UNIT_TARGET_FLAG_NOT_ATTACK_IMMUNE
  • DOTA_UNIT_TARGET_FLAG_MANA_ONLY
  • DOTA_UNIT_TARGET_FLAG_CHECK_DISABLE_HELP
  • DOTA_UNIT_TARGET_FLAG_NOT_CREEP_HERO
  • DOTA_UNIT_TARGET_FLAG_OUT_OF_WORLD
  • DOTA_UNIT_TARGET_FLAG_NOT_NIGHTMARED

Find Types

  • FIND_UNITS_EVERYWHERE
  • FIND_CLOSEST
  • FIND_FARTHEST
  • FIND_ANY_ORDER

Quest Text Replacement

  • QUEST_TEXT_REPLACE_VALUE_CURRENT_VALUE
  • QUEST_TEXT_REPLACE_VALUE_TARGET_VALUE
  • QUEST_TEXT_REPLACE_VALUE_ROUND
  • QUEST_TEXT_REPLACE_VALUE_REWARD
  • QUEST_NUM_TEXT_REPLACE_VALUES

Particle Attach Types

  • PATTACH_ABSORIGIN
  • PATTACH_ABSORIGIN_FOLLOW
  • PATTACH_CUSTOMORIGIN
  • PATTACH_CUSTOMORIGIN_FOLLOW
  • PATTACH_POINT
  • PATTACH_POINT_FOLLOW
  • PATTACH_EYES_FOLLOW
  • PATTACH_OVERHEAD_FOLLOW
  • PATTACH_WORLDORIGIN
  • PATTACH_ROOTBONE_FOLLOW
  • PATTACH_POINT_FOLLOW_SUBSTEPPED
  • PATTACH_RENDERORIGIN_FOLLOW
  • MAX_PATTACH_TYPES

Inventory Constants

  • DOTA_ITEM_MAX
  • DOTA_ITEM_INVENTORY_SIZE
  • DOTA_ITEM_STASH_SIZE
  • DOTA_ITEM_STASH_MIN
  • DOTA_ITEM_STASH_MAX

Item Types

  • DOTA_ITEM_TRANSIENT_ITEM
  • DOTA_ITEM_TRANSIENT_RECIPE
  • DOTA_ITEM_TRANSIENT_CAST_ITEM

Inventory Access Flags

  • DOTA_INVENTORY_ALLOW_NONE
  • DOTA_INVENTORY_ALLOW_MAIN
  • DOTA_INVENTORY_ALLOW_STASH
  • DOTA_INVENTORY_ALLOW_DROP_ON_GROUND
  • DOTA_INVENTORY_ALLOW_DROP_AT_FOUNTAIN
  • DOTA_INVENTORY_ALL_ACCESS

Gamerules State

  • DOTA_GAMERULES_STATE_INIT
  • DOTA_GAMERULES_STATE_WAIT_FOR_PLAYERS_TO_LOAD
  • DOTA_GAMERULES_STATE_HERO_SELECTION
  • DOTA_GAMERULES_STATE_STRATEGY_TIME
  • DOTA_GAMERULES_STATE_PRE_GAME
  • DOTA_GAMERULES_STATE_GAME_IN_PROGRESS
  • DOTA_GAMERULES_STATE_POST_GAME
  • DOTA_GAMERULES_STATE_DISCONNECT
  • DOTA_GAMERULES_STATE_LAST

Lobby/GC Teams

  • DOTA_GC_TEAM_GOOD_GUYS
  • DOTA_GC_TEAM_BAD_GUYS
  • DOTA_GC_TEAM_BROADCASTER
  • DOTA_GC_TEAM_SPECTATOR
  • DOTA_GC_TEAM_PLAYER_POOL
  • DOTA_GC_TEAM_NOTEAM

Gold Modifiers

  • DOTA_ModifyGold_Unspecified
  • DOTA_ModifyGold_Death
  • DOTA_ModifyGold_Buyback
  • DOTA_ModifyGold_PurchaseConsumable
  • DOTA_ModifyGold_PurchaseItem
  • DOTA_ModifyGold_AbandonedRedistribute
  • DOTA_ModifyGold_SellItem
  • DOTA_ModifyGold_AbilityCost

Unit Order Types

  • DOTA_UNIT_ORDER_NONE
  • DOTA_UNIT_ORDER_MOVE_TO_POSITION
  • DOTA_UNIT_ORDER_MOVE_TO_TARGET
  • DOTA_UNIT_ORDER_ATTACK_MOVE
  • DOTA_UNIT_ORDER_ATTACK_TARGET
  • DOTA_UNIT_ORDER_CAST_POSITION
  • DOTA_UNIT_ORDER_CAST_TARGET
  • DOTA_UNIT_ORDER_CAST_TARGET_TREE
  • DOTA_UNIT_ORDER_CAST_NO_TARGET
  • DOTA_UNIT_ORDER_CAST_TOGGLE
  • DOTA_UNIT_ORDER_HOLD_POSITION
  • DOTA_UNIT_ORDER_TRAIN_ABILITY
  • DOTA_UNIT_ORDER_DROP_ITEM
  • DOTA_UNIT_ORDER_GIVE_ITEM
  • DOTA_UNIT_ORDER_PICKUP_ITEM
  • DOTA_UNIT_ORDER_PICKUP_RUNE
  • DOTA_UNIT_ORDER_PURCHASE_ITEM
  • DOTA_UNIT_ORDER_SELL_ITEM
  • DOTA_UNIT_ORDER_DISASSEMBLE_ITEM
  • DOTA_UNIT_ORDER_MOVE_ITEM
  • DOTA_UNIT_ORDER_CAST_TOGGLE_AUTO
  • DOTA_UNIT_ORDER_STOP
  • DOTA_UNIT_ORDER_TAUNT
  • DOTA_UNIT_ORDER_BUYBACK
  • DOTA_UNIT_ORDER_GLYPH
  • DOTA_UNIT_ORDER_EJECT_ITEM_FROM_STASH
  • DOTA_UNIT_ORDER_CAST_RUNE

Item Sharing Types

  • ITEM_FULLY_SHAREABLE
  • ITEM_PARTIALLY_SHAREABLE
  • ITEM_NOT_SHAREABLE

Music Status

  • DOTA_MUSIC_STATUS_NONE
  • DOTA_MUSIC_STATUS_EXPLORATION
  • DOTA_MUSIC_STATUS_BATTLE
  • DOTA_MUSIC_STATUS_PRE_GAME_EXPLORATION
  • DOTA_MUSIC_STATUS_DEAD

ConVar Flags

  • FCVAR_UNREGISTERED
  • FCVAR_DEVELOPMENTONLY
  • FCVAR_HIDDEN
  • FCVAR_PROTECTED
  • FCVAR_SPONLY
  • FCVAR_ARCHIVE
  • FCVAR_NOTIFY
  • FCVAR_USERINFO
  • FCVAR_PRINTABLEONLY
  • FCVAR_UNLOGGED
  • FCVAR_NEVER_AS_STRING
  • FCVAR_REPLICATED
  • FCVAR_CHEAT
  • FCVAR_SS
  • FCVAR_DEMO
  • FCVAR_DONTRECORD
  • FCVAR_NOT_CONNECTED
  • FCVAR_VCONSOLE_SET_FOCUS

See also