GoldSrc

From Valve Developer Community
Revision as of 19:00, 22 September 2013 by Pacguy19 (talk | contribs) (added features)
Jump to navigation Jump to search

Template:Otherlang2

Stub

This article or section is a stub. You can help by expanding it.

id Tech 2 id Tech 2GoldSrc GoldSrcSource SourceSource 2 Source 2

Goldsource (also known as GoldSrc), is the heavily modified version of the Quake engine that Half-Life runs on. For information about converting GoldSrc content to the Source engine, see Porting Goldsource content to Source.

Features

AI flocking - NPCs can group together, seen with Houndeyes

Skeletal animation - allowing for easier animating of models

Colored lighting - Quake simply had monotone lighting

Scripted sequences - Used extensively to tell Half-Life's story

Transparent textures - Glass can now be used in maps

Higher poly counts - GoldSrc allows for far more detailed models than Quake

SDK

The GoldSrc SDK is known as the Half-Life SDK. As of August 2013, it is available on Steam under the "Tools" section. The code can be found on Valve's Github Page

See also