Creating rotating panels
Creating Panels rotate
1. Create a prop_dynamic entity with the following settings:
- Property Name - Value - Name - trans_panel - Pitch Yaw Roll (X Y Z) - 90 0 0 - World Model - models/anim_wp/simple_panel_transforms/simple_panel.mdl 
 
2. Create a block brush of any size you wish (64x16x64 recommended) and align it with the model. Tie it to a func_brush entity with the following settings:
- Property Name - Value - Name - trans_brush - Parent - trans_panel 
 
3. Create a logic_auto near the the brush you just created (not too close) and set up the output as follows:
4. Create a ambient_generic entity with the following settings:
- Property Name - Value - Name - trans_sound_end - Sound name - World.SpeedFlingRotatingPanelStop - Volume - 2 
 
5. Return to prop_dynamic entity and set up the output as follows:
6. Create a prop_button entity and set up the output as follows:
This will rotate the panel along with brush. Second line will rotate the panel back to normal position after a delay.
You can also connect the rotating panel to any other kind of input. Set the outputs to this:
Cleaned up and polished by LemonLake