Info projecteddecal

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Revision as of 11:27, 8 May 2012 by Dmx6 (talk | contribs)
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Entity description

It projects a decal onto anything capable of receiving one. If it has no target name then the decal will be applied as soon as the map loads; otherwise it will wait for the Activate input.

Keyvalues

texture ([todo internal name (i)]) <decal>
The image to apply as a decal.
Distance ([todo internal name (i)]) <float>
Maximum distance from the origin to project the decal.
Pitch Yaw Roll (Y Z X) (angles) <QAngle>
This entity's orientation in the world. Pitch is rotation around the Y axis, yaw is the rotation around the Z axis, roll is the rotation around the X axis.
Name (targetname) <string>[ Edit ]
The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g. parentname or target).
Also displayed in Hammer's 2D views and Entity Report.
See also:  Generic Keyvalues, Inputs and Outputs available to all entities

Inputs

Activate
Force the decal to apply itself to the world.


Outputs

See also