Infodecal

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Revision as of 11:36, 14 September 2011 by Tomas946 (talk | contribs) (→‎Keyvalues)
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Template:Base point It is the entity created when the Decal tool is used. It places a texture on any surface, with transparency if the texture being applied supports transparency. In Half-Life 1, these textures were indicated with a {, in Half-Life 2 they are placed in the decals/ texture folder. When needed, an overlay can be used for more control over the applied texture. For example, an infodecal cannot be applied to a displacement, resized or rotated, while an overlay can.

Infodecal with Cubemap decaltexture

Keyvalues

texture ([todo internal name (i)]) <decal>
The image to apply as a decal.
Low Priority (can be replaced) ([todo internal name (i)]) <boolean>
Name (targetname) <string>[ Edit ]
The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g. parentname or target).
Also displayed in Hammer's 2D views and Entity Report.
See also:  Generic Keyvalues, Inputs and Outputs available to all entities

Inputs

Activate
Force the decal to apply itself to the world.


Outputs

See also