Source Shader Editor
Overview
This WYSIWYG editor allows the user to create, compile and implement new shaders easily into a source mod without any preliminary knowledge of HLSL. The shaders are based on nodes which are connected over bridges to finally compose a flowgraph for each, the vertex and pixel shader (similar to shader/material editors that you may know from other engines). Any shaders created this way can be referenced by a vmt file in a similar manner to shaders that have been created through code.

Introduction
Editing shaders
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Reference |
Addendum
If you're experiencing crashes and you can track the crash back with your mdmps into either library of the editor, you can send the mdmp along with a brief description or even a canvas file (if possible) to [1].
Use the talk page of this article for any other issues.
Pages in category "Source Shader Editor"
The following 12 pages are in this category, out of 12 total.
S
- SourceShaderEditor/Basic usage
- SourceShaderEditor/Control flow
- SourceShaderEditor/External input
- SourceShaderEditor/Implementation info
- SourceShaderEditor/Installation
- SourceShaderEditor/Preview usage
- SourceShaderEditor/Ref color codes
- SourceShaderEditor/Ref controls
- SourceShaderEditor/Ref nodes HLSL
- SourceShaderEditor/Ref vocabulary