Color correction volume

From Valve Developer Community
Revision as of 00:55, 17 June 2011 by Barracuda (talk | contribs) (Cleanup)
Jump to navigation Jump to search

Template:Base brush

It only works in single player unless used in the Left 4 Dead series.

A color correction lookup table is faded in or out when a player enters or leaves its volume. Fade time is configurable.

Keyvalues

Lookup Fade Duration ([todo internal name (i)]) <float>
This is the duration for the lookup to fade in/out on extry/exit
Maximum Weight ([todo internal name (i)]) <float>
This is the maximum weight for this lookup
Lookup Table Filename ([todo internal name (i)]) <string>
This is the lookup table filename
Name (targetname) <string>[ Edit ]
The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g. parentname or target).
Also displayed in Hammer's 2D views and Entity Report.
See also:  Generic Keyvalues, Inputs and Outputs available to all entities

Start Disabled (StartDisabled) <boolean>
Stay dormant until activated (with theEnableinput).

Inputs

filename  !FGD
change the Lookup Table filename

EnableDisable:

Enable / Disable
Enable/disable this entity from performing its task. It might also disappear from view.


Outputs

See also