team_control_point_round
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team_control_point_round
is a point entity available in Team Fortress 2.
Entity description
Control Point Round (you may have as many of these in the map as you would like).
Keyvalues
- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
- Start Disabled (StartDisabled) <boolean>
- Stay dormant until activated (with the
Enable
input).
- Priority ([todo internal name (i)]) <integer>
- The priority value for this round (must be >= 0). Higher priority rounds will be picked first. If multiple rounds have the same priority value, a random selection will be used.
- Restrict team from winning ([todo internal name (i)]) <choices>
- Prevent this team from winning by capping all the points
- 0 : Neither
- 1 : Both
- 2 : Red
- 3 : Blue
Inputs
EnableDisable:
- Enable / Disable
- Enable/disable this entity from performing its task. It might also disappear from view.
Outputs
- OnStart
- Sent when this round is selected to be played.
- OnEnd
- Sent when this round is finished.
- OnWonByTeam1
- Sent when RED wins this round.
- OnWonByTeam2
- Sent when BLUE wins this round.