Prop weighted cube
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Entity description
The various kinds of Weighted storage cubes, including the Weighted Pivot Cube (also known as Discouragement Redirection Cubes) that redirects Thermal Discouragement Beams. Not to be confused with the Frankenturrets.
Keyvalues

RenderFields:
- Render Mode (rendermode) <byte choices>
- Set a non-standard rendering mode on this entity.
Render Modes
- Render FX (renderfx) <byte choices>
- Various somewhat legacy alpha effects. See render effects.
- Render Amount / Transparency (renderamt) <byte>
- Transparency amount, requires a Render Mode other than Normal. 0 is invisible, 255 is fully visible.
- Render Color (R G B) (rendercolor) <color255>
- Color tint.
- Type of cube ([todo internal name (i)]) <choices>
-
- 0 : Normal
- 1 : Companion
- 2 : Redirection
- 3 : Ball
- 4 : Under
- Paint power ([todo internal name (i)]) <choices>
-
- 0 : Bouncy
- 1 : Normal
- 2 : Speedy
Flags

Inputs

RenderFields:
- Alpha <integer 0–255>
- Sets the entity's transparency to a number from 0 (invisible) to 255 (fully visible). Requires the entity to have its
rendermode
set to a number other than0
.
- Color <color255 >
- Sets an RGB color for the entity.
Outputs
