Prop weighted cube
Jump to navigation
Jump to search
This article or section needs additional screenshots.
You can upload screenshots at Special:Upload. For help, see the Help:Images.
You can upload screenshots at Special:Upload. For help, see the Help:Images.
Entity description
The various kinds of Weighted storage cubes, including the Weighted Pivot Cube (also known as Discouragement Redirection Cubes) that redirects Thermal Discouragement Beams. Not to be confused with the Frankenturrets.
Keyvalues
RenderFields:
- Render Mode (rendermode) <byte choices>
- Set a non-standard rendering mode on this entity.
Render Modes
- Render FX (renderfx) <byte choices>
- Various somewhat legacy alpha effects. See render effects.
- Render Amount / Transparency (renderamt) <byte>
- Transparency amount, requires a Render Mode other than Normal. 0 is invisible, 255 is fully visible.
- Render Color (R G B) (rendercolor) <color255>
- Color tint.
- Type of cube ([todo internal name (i)]) <choices>
-
- 0 : Normal
- 1 : Companion
- 2 : Redirection
- 3 : Ball
- 4 : Under
- Paint power ([todo internal name (i)]) <choices>
-
- 0 : Bouncy
- 1 : Normal
- 2 : Speedy
Flags
Inputs
RenderFields:
- Alpha <integer 0–255>
- Sets the entity's transparency to a number from 0 (invisible) to 255 (fully visible). Requires the entity to have its
rendermodeset to a number other than0.
- Color <color255>
- Sets an RGB color for the entity.