Env portal laser
		
		
		
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  env_portal_laser as seen in Hammer
 Note:There are two models that can be used. laser_emitter_center.mdl is the emitter pictured to the right, and laser_emitter.mdl is an emitter with the same base, but dropped a few units to line the laser up with redirectional cubes.
Note:There are two models that can be used. laser_emitter_center.mdl is the emitter pictured to the right, and laser_emitter.mdl is an emitter with the same base, but dropped a few units to line the laser up with redirectional cubes.Entity description
Laser Emitter. It emits a laser that can be used as a puzzle element or to destroy turrets.
Keyvalues
- World model ([todo internal name (i)]) <model path>
- Start State ([todo internal name (i)]) <choices>
- Skin ([todo internal name (i)]) <integer>
- Some models have multiple versions of their textures, called skins. Set this to a number other than 0 to use that skin instead of the default.
Flags
Inputs
- TurnOn
- TurnOff
- Toggle
