Func instance
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Entity Description
An entity for placing an instance of a map file. You may translate and rotate this entity. You can use the replace keys to do parameter changes on the instance contents. In a $ at the beginning of a variable name. Then just use the $variable name inside of the instance contents on any value portion of a key/value pair.
KeyValues
- Pitch Yaw Roll (Y Z X) (angles) <QAngle>
- This entity's orientation in the world. Pitch is rotation around the Y axis, yaw is the rotation around the Z axis, roll is the rotation around the X axis.
- Fix Up Name
<target_source>
- The name that all entities will be fixed up with based upon the fix up style.
- VMF Filename
<instance_file>
- This indicates a map file relative to the map's file name.
- Entity Name Fix Up
<choices>
- Fixup style for instanced entity names. Uses the 'Fix Up Name' field.
- Prefix (Default)
- Postfix
- None
- Replace
<instance_variable>
- This is a replacement parameter. It goes in the form of $variable value. All entities inside of that instance that have $variable somewhere will be replaced with the value contents. Example: $color 255 0 0
See also
- func_instance_parms - Entity to control parameters within instances.
- func_instance_io_proxy - Entity that is used as a proxy for entity I/O within instances.
- L4D2 Level Design/VMF Instances - A tutorial on how to use this entity in Left 4 Dead 2.