Panels
The Panels are a kind of game mechanic from Portal 2. They can change a room's architecture. Bigger or smaller, they can create stairs or platforms. A mapper can use them to change a room like he want.
Creating Panels
What we need:
- prop_dynamic
- func_brush
- logic_auto
- logic_relay Or some trigger
- Animation do you want to play
1. Create the prop_dynamic and set the Model "models/anim_wp/room_transform/arm64x64_interior.mdl" and set the Name of the prop_dynamic to e.g. "panel1". And set the "Collision" to "Not Solid".
2. Create a func_brush on the "top side" of the Model. Set the Name to e.g. "panel1_brush". And set the Parent to "panel1".
3. Create a Logic_auto and fire follow Output to the panel1_brush:
OnMapSpawn panel1_brush SetParentAttachmentMaintainOffset panel_attach
Now the func_brush can follow the animation of the prop_dynamic.
4. Create a logic_relay, or some type of Trigger, set the name to e.g. "relay_panel1_animation".
And fire follow Output to the prop_dynamic:
OnTrigger pannel1 SetAnimation ANIMATION_NAME