Func nav blocker
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Template:L4d series brush It is a brush entity that can block nav areas touching its AABB used to restrict NPCs from crossing over nav areas.

BlockNav
input.
Keyvalues
- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
- Team(s) to block
<choices>
- Team(s) to block
- Team(s) this entity should block:
- Everyone
- Survivors
- Infected
- Affects Flow?
<choices>
- Affects Flow?
- Does this func_nav_blocker block flow in the level? Only func_nav_blockers with this enabled will cause flow recomputation on blocking/unblocking.
- Start Disabled (StartDisabled) <boolean>
- Stay dormant until activated (with the
Enable
input).

BlockNav
/UnblockNav
Inputs
BlockNav
- Starts blocking nav areas. Takes an optional string argument of the team to block.
UnblockNav
- Stops blocking nav areas.
EnableDisable:
- Enable / Disable
- Enable/disable this entity from performing its task. It might also disappear from view.
