Mat wireframe
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Mat_wireframe set to 1. Note the tree is being drawn by the engine even though it is behind the wall. This is an example of visibility issues.
A console variable that (when active) renders a wireframe that shows how much of the game world is being rendered, and how.
It has four settings (0-3).
- mat_wireframe 0
- Do not display any wireframes.
- mat_wireframe 1
- Outlines all rendered world brush polygons (in pink). (This setting outlines hidden polygons as well.)
- mat_wireframe 2
- Outlines all visible world brush polygons (in green).
- mat_wireframe 3
- Outlines all rendered visleafs (in pink).
No matter what active mode, the non-world brushes always use the following wireframe color codes:
- Models - Cyan
- Sprites - Green
- Decals - Yellow
This variable is a cheat.