Mat wireframe

From Valve Developer Community
Revision as of 11:01, 12 February 2011 by MossyBucket (talk | contribs) (Inserted color codes for sprites and decals.)
Jump to navigation Jump to search
Mat_wireframe set to 1. Note the tree is being drawn by the engine even though it is behind the wall. This is an example of visibility issues.

A console variable that (when active) renders a wireframe that shows how much of the game world is being rendered, and how.

It has four settings (0-3).


mat_wireframe 0
Do not display any wireframes.
mat_wireframe 1
Outlines all rendered world brush polygons (in pink). (This setting outlines hidden polygons as well.)
mat_wireframe 2
Outlines all visible world brush polygons (in green).
mat_wireframe 3
Outlines all rendered visleafs (in pink).


No matter what active mode, the non-world brushes always use the following wireframe color codes:

  • Models - Cyan
  • Sprites - Green
  • Decals - Yellow


This variable is a cheat.


See also