Weapon annabelle

From Valve Developer Community
Revision as of 06:41, 14 December 2010 by Thelonesoldier (talk | contribs) (formatting, links)
Jump to navigation Jump to search
Annabelle

Father Grigori's personal rifle. It is not intended for player use and gives console errors. Before pickup, Annabelle follows all physics rules as if it were a prop_physics.

When wielded by the player, this uses the viewmodel of the normal shotgun. However the behavior of the weapon is not uniform with that of the regular shotgun - only two shells are loaded into the gun at a time, and the ammo is limited as well. Lastly, the cooldown is much longer for this weapon.

This weapon shares ammunition with the .357 Magnum.

Flags

Start Constrained : [1]
Prevents the model from moving.
Deny player pickup (reserve for NPC) : [2]
Not puntable by Gravity Gun : [4]

Inputs

HideWeapon  !FGD
If this weapon is being held, hide the worldmodel and/or viewmodel via EF_NODRAW. Weapon will still be useable. The weapon will become visible again if the holder is to switch between weapons in their inventory.

Outputs

OnNPCPickup
Fires when an NPC picks up this weapon. (!activator is the NPC.)
OnPlayerUse
Fires when the player +uses this weapon. (!activator is the player.)
OnPlayerPickup
Fires when a player picks up this weapon. (!activator is the player.)
OnCacheInteraction
Fires when the player 'proves' they've found this weapon. Fires on: Player Touch, +USE pickup, Physcannon pickup, Physcannon punt.