Point nav attribute region
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Template:L4d2 point It is a point entity that holds attributes to be applied to regions of nav areas during generation.
Keyvalues
- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
- Precise
<choices>
- Precise
- Off or On
- Crouch
<choices>
- Crouch
- Off or On
- Mins
<vector>
- Mins
- x y z values of the "starting" bounding box around entity center
- Maxs
<vector>
- Maxs
- x y z values for the "far end" bounding box
Flags
- Empty (no wanderers)
- Battlestation
- Finale
- Mission Start
- Battlefield
- Not Clearable
- Checkpoint
- Obscured
- No mobs
- Rescue Vehicle
- Rescue Closet
- No Threat
- Lying down