Math counter

From Valve Developer Community
Revision as of 17:11, 27 September 2010 by Thelonesoldier (talk | contribs) (link)
Jump to navigation Jump to search

Template:Wrongtitle Template:Base point

Entity description

Math counter.png

An entity that stores and manipulates an integer value. It can trigger on reaching user-defined maximum or minimum values, or output its value every time it changes. It also has the ability to perform simple mathematical functions.

Note.pngNote:Only stores integers

Keyvalues

Name (targetname) <string>[ Edit ]
The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g. parentname or target).
Also displayed in Hammer's 2D views and Entity Report.
See also:  Generic Keyvalues, Inputs and Outputs available to all entities

<boolean>
  • startvalue
<integer> The number the math_counter starts with.
  • min
<integer> Minimum legal value for the counter. If min and max are zero, no clamping is performed.
  • max
<integer> Maximum legal value for the counter. If min and max are zero, no clamping is performed.

Inputs

Enable this entity.
Disable this entity.
  • Add <integer>
Adds the given value to the math_counter's value.
  • Subtract <integer>
Subtracts the given value from the math_counter's value.
  • Multiply <integer>
Multiplies the the math_counter's value by the given value.
  • Divide <integer>
Divides the the math_counter's value by the given value.
  • SetHitMax <integer>
Changes the Maximum Legal Value to the given value.
  • SetHitMin <integer>
Changes the Minimum Legal Value to the given value.
  • SetValue <integer>
Changes the math_counter's value to the given value.
  • SetValueNoFire <integer>
Changes the math_counter's value to the given value, but doesn't update the change to any other entities.
Fires this entity's OnGetValue

Outputs

  • OutValue <integer>
Simply sends out the math_counter's value as though it were typed into the the parameter override field. Useful in conjunction with logic_case or func_movelinear. The change is outputed each time the value changes unless the SetValueNoFire is used.
  • OnHitMax
When the Maximum Legal Value is reach this output will be sent. In order to trigger it again you will need to alter the value first. (!activator is the activator)
  • OnHitMin
When the Minimum Legal Value is reach this output will be sent. In order to trigger it again you will need to alter the value first. (!activator is the activator)
Outputs integer value in this entity