Packbsp
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PackBsp is a developer tool that can automatically detect custom contents needed for a map, resolve and include dependencies within them, and pack all the relevant content into the BSP file. It is currently under active development by the author.
"Dependencies" include VTF texture files which may be required by a VMT material file, or WAV files referenced from within a custom soundscape, or custom particle files (PCF) used within a particle manifest.
It relies on the Source SDK to access the bspzip SDK tools for a subset of it's functionality, as well as utilizing HLLib to open BSP/GCF files. It will automatically determine the GCFs shipped with a game and will avoid packing duplicate contents.
Features
- Detects engines and games the same way the Source SDK launcher does.
- Autodetects the relevant GCFs for a game and examines their contents.
- Uses the same data Hammer does (FGDs) to intelligently detect uses of textures, models, etc. in your map.
- Packs custom skybox textures and detail sprites.
- Examines VMT files and understands a wide variety of dependencies, such as bumpmaps, env-maps, patch shaders, etc.
- Handles map-specific particle manifests.
- Handles custom soundscapes.
Eventual plans
- Support for VPK-based mods (Left 4 Dead series, Alien Swarm)
- Support for Macs