Filter health
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Template:L4d2 point It is a damage filter that filters based on if the entity causing the damage has adrenaline active or not.
KeyValues
- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentnameortarget).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
- Negated:
- Filter mode
<choices> - If set to Allow, only entities who match the criteria will pass the filter. If set to Disallow, only entities who do NOT match the criteria will pass the filter.
- adrenalinepresence:
- Adrenaline prescence
<choices> - Allows this state of adrenaline on the attacker to pass the filter.
- healthmin:
- Min Health
<integer> - The lower bound on player health that will pass this filter (inclusive).
- healthmax:
- Max Health
<integer> - The upper bound on player health that will pass this filter (inclusive).
Inputs
FilterHealth:
- TestActivator
- Test the activator against the filter and fires OnPass or OnFail output.
Outputs
FilterHealth:
- OnPass
- Fired in response to TestActivator input if the activator passes the filter.
- OnFail
- Fired in response to TestActivator input if the activator fails to pass the filter.