Env airstrike indoors

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Revision as of 14:46, 22 May 2010 by ThaiGrocer (talk | contribs) (Initial creation: env_airstrike_indoors)
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Template:L4d2 point It simulates an airstrike effect for indoors (crumbling ceiling).

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KeyValues

Name (targetname) <string>[ Edit ]
The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g. parentname or target).
Also displayed in Hammer's 2D views and Entity Report.
See also:  Generic Keyvalues, Inputs and Outputs available to all entities

  • height:
Effect Height <choices>
Specifies which animation sequence to use for this effect. (Distance from floor to ceiling)

Inputs

Outputs

See also

External links