Filter activator team

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Entity Description

A filter that filters by the team of the activator.

Availability

Template:In game HL2:DM, CS:S, DOD:S and L4D (Different versions. See discussion page.) Template:In code

Keyvalues

BaseFilter:

Filter mode (Negated) <boolean>
Inverts the filter, making the specified criteria fail and all others pass.
  • filterteam
<choices> Filter Team Number.
Literal value
Description
HL2:DM
CS:S
DoD:S
H:S
L4D
2 Combine Terrorist Allies IRIS Survivor
3 Rebels Counter-Terrorist Axis Hidden Infected

Inputs

  • BaseFilter:
TestActivator <variantRedirectInput/variant>
Tests the entity that called the input (the !activator) against the filter, and fires either the OnPass or OnFail output. (the parameter it takes is unused)
Icon-Bug.pngBug:Calling this input will cause the server to crash if the !activator entity no longer exists. Do not use this input to test any entities which may be asynchronously deleted, such as players or projectiles, or in an i/o chain which might be initiated by entity deletion, such as the OnEndTouch output of a trigger.

Outputs

  • BaseFilter:
OnPass
OnFail
!activator = activator of TestActivator input
!caller = this entity
One of these will fire when TestActivator input is sent, depending on if the activator is allowed by the filter or not.