Filter activator team
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Entity Description
A filter that filters by the team of the activator.
Availability
Template:In game HL2:DM, CS:S, DOD:S and L4D (Different versions. See discussion page.) Template:In code
Keyvalues
BaseFilter:
- Filter mode (Negated) <boolean>
- Inverts the filter, making the specified criteria fail and all others pass.
- filterteam
- <choices> Filter Team Number.
Literal value Description HL2:DM CS:S DoD:S H:S L4D 2 Combine Terrorist Allies IRIS Survivor 3 Rebels Counter-Terrorist Axis Hidden Infected
Inputs
- BaseFilter:
- TestActivator <variant >
- Tests the entity that called the input (the !activator) against the filter, and fires either the
OnPass
orOnFail
output. (the parameter it takes is unused)Bug:Calling this input will cause the server to crash if the !activator entity no longer exists. Do not use this input to test any entities which may be asynchronously deleted, such as players or projectiles, or in an i/o chain which might be initiated by entity deletion, such as the
OnEndTouch
output of a trigger.
Outputs
- BaseFilter:
- OnPass
- OnFail
- !activator = activator of TestActivator input
!caller = this entity
One of these will fire whenTestActivator
input is sent, depending on if the activator is allowed by the filter or not.