Func respawnroom

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Revision as of 20:10, 19 January 2009 by VDCBot (talk | contribs) (Robot: fixing template case.)
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Entity Description

A func_respawnroom designates a respawn area for a team and also servers as a func_nobuild zone for engineers. For more information on the usage of this entity, see creating a spawnroom.

Availability

This brush-based entity is exclusive to Team Fortress 2.

Keyvalues

Name (targetname) <string>[ Edit ]
The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g. parentname or target).
Also displayed in Hammer's 2D views and Entity Report.
See also:  Generic Keyvalues, Inputs and Outputs available to all entities

  • TeamNum:
Initial Team (TeamNum) <choices>
Which Team the entity belongs / is assigned to on spawn
  • 0: None
  • 1: Spectator/Halloween Souls Team Fortress 2
  • 2: RED Team Fortress 2
  • 3: BLU/Robots Team Fortress 2
  • 5: Halloween Bosses (only in Team Fortress 2) !FGD


  • StartDisabled
<boolean>

Flags

This entity doesn't have any flags.

Inputs

  • SetTeam
<int> Changes the entity's team.

Outputs