Func clip vphysics

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Revision as of 19:37, 19 January 2009 by VDCBot (talk | contribs) (Robot: fixing template case.)
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Template:Wrongtitle Template:Base brush

Entity Description

A brush entity that is considered solid to vphysics; in layman's terms, an invisible wall.

Availability

Template:In game Template:Game-base In code it is represented by class CFuncVPhysicsClip, defined in bmodels.cpp. Although available, this entity does not work in Team Fortress 2.

Keyvalues

<filterclass> Filter to use to see if activator collides with me. See filter_activator_name for more explanation.

Inputs

Outputs