Env wind
		
		
		
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Template:Wrongtitle Template:Base point
Entity description
An entity to control wind in the map. It is partially functional.
- See also : trigger_wind, trigger_push and env_rotorwash.
 
In code it is represented by class CEnvWind, defined in effects.cpp.
Keyvalues
- Template:Kv targetname
 - Template:Kv angles
 - gustsound
 
- <sound> Sound to be played to simulate the gusting wind. Deprecated (in all games since 
) 
- minwind
 
- <integer> Minimum speed of the wind while idling.
 
- maxwind
 
- <integer> Maximum speed of the wind while idling.
 
- mingust
 
- <integer> Minimum speed of wind gusts.
 
- maxgust
 
- <integer> Maximum speed of wind gusts.
 
- mingustdelay
 
- <float> Minimum time delay between random gusts.
 
- maxgustdelay
 
- <float> Maximum time delay between random gusts.
 
- gustdirchange
 
- <integer> Maximum amount that the wind's direction changes due to a gust, in degrees.
 
- gustduration (in all games since 
) 
- <integer> How long will the wind gust for.
 
Inputs
Outputs
- Template:O targetname
 - OnGustStart (in all games since 
) 
- Fired when a wind gust begins.
 
- OnGustEnd (in all games since 
) 
- Fired when a wind gust ends.
 
