User contributions for WoShiGeNiCheng
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29 June 2025
- 23:3123:31, 29 June 2025 diff hist +7 Zh/Trigger catapult →抑制玩家控制
- 23:3023:30, 29 June 2025 diff hist −38 Zh/Trigger catapult →配置
- 23:2323:23, 29 June 2025 diff hist +72 Zh/Info target No edit summary current
- 23:2123:21, 29 June 2025 diff hist +938 N Zh/Info target Created page with "{{LanguageBar|info_target|title=信息目标实体}} {{TabsBar|main=gs|base=info_target}} {{Preserved entity}} {{This is a|点实体|name=info_target|sprite=1}} {{CD|CInfoTarget|base=CPointEntity|file1=beam_shared.cpp}} 该实体可被多种不同实体使用,是任何需要指向、射击、注视或移动到特定目标的实体的通用目标。 它主要用作其他实体的目标,类似于{{L|info_null}}。对于{{L|light_spot|聚光灯}}来说,使用info_nu..."
- 23:1923:19, 29 June 2025 diff hist +2,311 N Zh/Fling Created page with "{{Portal topicon}} {{p2 topicon}} {{LanguageBar|Fling|title=抛射}} {{ACategory|Portal}} {{ACategory|Portal 2 Level Design}} right right {{L|Fling|抛射}}是{{portalserieslinked|4}}中的基本移动技巧。玩家将自身或物体因重力产生的向下动能转换为同样大小但方向改为垂直向上、水平或斜向上的能量。这项技巧通过在玩家正下方远处放置一个传送门,并在目标移..." current
- 23:1723:17, 29 June 2025 diff hist +28 N Zh/Aerial Faith Plate Redirected page to Zh/Faith Plate current Tag: New redirect
- 23:1723:17, 29 June 2025 diff hist −1 Zh/Trigger catapult No edit summary
- 23:1623:16, 29 June 2025 diff hist +10,290 N Zh/Trigger catapult Created page with "{{LanguageBar|trigger_catapult}} <!-- 当本页面更新为使用{{langsp}}或{{language subpage}}而非{{lang}}时,请将{{this is a}}移至基础页面,因为它会自动翻译。--> {{GMOD topicon}} {{P2 topicon}} {{TF2 topicon}} {{this is a|笔刷实体|name=trigger_catapult|game=传送门2|game1=军团要塞2|game2=盖瑞模组}} 在{{asrd|4}}中也有名为<code>trigger_catapult</code>的实体,但它似乎是功能不同的另一个实体。 <!-- 注释节..."
- 23:1523:15, 29 June 2025 diff hist +16 Trigger catapult No edit summary current
- 06:1406:14, 29 June 2025 diff hist +576 Zh/Level Design Introduction (Portal 2)/Gotchas No edit summary
- 06:0806:08, 29 June 2025 diff hist −6 m Zh/Art Therapy (Portal 2) →测试元素
- 06:0706:07, 29 June 2025 diff hist +4,846 N Zh/Art Therapy (Portal 2) Created page with "{{LanguageBar|Art Therapy|title=艺术治疗主题}} {{Portal 2 theme menu}} thumb|right|250px|官方艺术治疗课程中的地图示例。注意毒液地板、"体育场灯光"和测试区域后方的暴露结构 该主题仅出现在《传送门2》"Peer Review"合作DLC中。时间线设定介于{{L|Underground (Portal 2)|旧光圈科技}}与现代设施之间。测试发生在类似水库的大型开放区域,测试室本身未..."
- 06:0506:05, 29 June 2025 diff hist 0 Zh/Destroyed (Portal 2) No edit summary
- 06:0506:05, 29 June 2025 diff hist 0 Zh/Underground (Portal 2) No edit summary current
- 06:0306:03, 29 June 2025 diff hist +114 N Zh/Move rope Redirected page to Zh/Keyframe rope current Tag: New redirect
- 06:0006:00, 29 June 2025 diff hist −2 m Zh/Cables and Ropes No edit summary
- 06:0006:00, 29 June 2025 diff hist −1,619 Zh/Cables and Ropes No edit summary
- 05:5805:58, 29 June 2025 diff hist +3,812 N Zh/Keyframe rope Created page with "{{LanguageBar|title={{mono|move_rope / keyframe_rope}}}} {{Source topicon}} {{Preserved entity}} {{This is a|point entity|name=move_rope|name1=keyframe_rope|notitlechange=1}} {{CD|CRopeKeyframe|file1=rope.cpp}} 该实体用于标记{{L|Cables and Ropes|电缆与绳索}}中的节点。在编辑器中可能显示为<code>keyframe_rope</code>或<code>move_rope</code>,但两者在代码中完全一致。 传统上,绳索链的第一个实体使用<code>move_rope</code>..." current
- 05:5205:52, 29 June 2025 diff hist +26 Zh/Underground (Portal 2) →第一步
- 05:5005:50, 29 June 2025 diff hist −20 m Zh/Underground (Portal 2) →另见
- 05:4905:49, 29 June 2025 diff hist +48 N Zh/Portal 2 Level Creation Redirected page to Category:Zh/Portal 2 Level Design current Tag: New redirect
- 05:4905:49, 29 June 2025 diff hist +25 N Zh/Portal2 Redirected page to Zh/Portal 2 current Tag: New redirect
- 05:4805:48, 29 June 2025 diff hist +4,718 N Zh/Faith Plate Created page with "{{LanguageBar|Faith Plate|title=信仰弹射板}} {{lang|Faith Plate}}{{p2 topicon}} thumb|right '''信仰弹射板'''(Faith plates)或称'''弹射器'''是{{L|Portal2|《传送门2》}}中的弹跳垫。它们可以弹射物体如{{L|npc_portal_turret_floor|炮塔}}、{{L|cube (Portal 2)|立方体}}和玩家。 ==创建方法== 有多个实例可用;但{{Ent|trigger_catapult}}需要手动添加。设置其输出来触发实例,包..." current
- 05:4605:46, 29 June 2025 diff hist +8,254 N Zh/Underground (Portal 2) Created page with "{{LanguageBar|Portal 2 theme menu|title=《传送门2》废弃设施主题}} {{Portal 2 theme menu}} 此{{L|Portal 2|《传送门2》}}美学主题展现在'''光圈科技实验室'''较新区域下方数英里处已被废弃的旧竖井中。其特点是黑暗、腐朽和简单实用。测试室由未完工的胶合板和金属脚手架搭建而成。巨型背景由开挖的基岩、混凝土和浓缩球体构成。环境音效包括浓缩球体外部的岩石声、..."
- 05:4005:40, 29 June 2025 diff hist +3 Zh/SDK Docs No edit summary
- 05:3705:37, 29 June 2025 diff hist 0 Zh/Portal 2/Scripting/Script Functions →另见 current
- 05:3705:37, 29 June 2025 diff hist +37 Zh/$keyvalues →常用键值 current
- 05:3505:35, 29 June 2025 diff hist +24 N Zh/Int Redirected page to Zh/Integer current Tag: New redirect
- 05:3405:34, 29 June 2025 diff hist +2,741 N Zh/$keyvalues Created page with "{{LanguageBar|$keyvalues|title=$keyvalues}} {{this is a|QC命令|name=$keyvalues}} 该命令用于在.mdl文件中嵌入任意{{L|keyvalue|键值}}。 {{note|由于这些值是任意的,{{L|studiomdl}}在编译模型时无法验证其正确性。}} 程序员可以通过<code>modelinfo->GetModelKeyValueText(GetModel())</code>和<code>{{L|KeyValues}}</code>类访问$keyvalues块。 == 语法 == $keyvalues { ''键值数据'' } == 常用键值 == 完整列表..."
- 05:2905:29, 29 June 2025 diff hist +16 $keyvalues No edit summary
- 05:2805:28, 29 June 2025 diff hist −47 Zh/Portal 2/Scripting/Script Functions →使用方法
- 05:2805:28, 29 June 2025 diff hist −6 m Zh/Portal 2/Scripting/Script Functions →使用方法
- 05:2805:28, 29 June 2025 diff hist −12 Zh/Portal 2/Scripting/Script Functions →使用方法
- 05:2705:27, 29 June 2025 diff hist −66 m Zh/Portal 2/Scripting/Script Functions →使用方法
- 05:2605:26, 29 June 2025 diff hist −6 Zh/Portal 2/Scripting/Script Functions →使用方法
- 05:2605:26, 29 June 2025 diff hist −12 m Zh/Portal 2/Scripting/Script Functions →CBaseFlex
- 05:2505:25, 29 June 2025 diff hist −36 m Zh/Portal 2/Scripting/Script Functions →使用方法
- 05:2505:25, 29 June 2025 diff hist +92 Zh/Portal 2/Scripting/Script Functions No edit summary
- 05:1905:19, 29 June 2025 diff hist +35 N Zh/I/O Redirected page to Zh/Inputs and Outputs current Tag: New redirect
- 05:1805:18, 29 June 2025 diff hist +4 m Zh/Portal 2/Scripting/Script Functions →其他函数
- 05:1805:18, 29 June 2025 diff hist +2 Zh/Portal 2/Scripting/Script Functions →其他函数
- 05:1605:16, 29 June 2025 diff hist +2 Zh/Portal 2/Scripting/Script Functions →仅限单人模式
- 05:1505:15, 29 June 2025 diff hist +103 Zh/Portal 2/Scripting/Script Functions →仅限多人模式
- 05:0805:08, 29 June 2025 diff hist −27 Zh/Portal 2/Scripting/Script Functions →CBaseEntity
- 05:0305:03, 29 June 2025 diff hist +2,404 Zh/Portal 2/Scripting/Script Functions No edit summary
- 04:5604:56, 29 June 2025 diff hist −6,806 Zh/Portal 2/Scripting/Script Functions No edit summary
- 04:3504:35, 29 June 2025 diff hist +2 Zh/Use →玩家使用逻辑 current
- 04:3304:33, 29 June 2025 diff hist +5,211 N Zh/Use Created page with "{{LanguageBar|Use|title=使用功能}} {{TabsBar|main=gs|base=Use}} {{toc-right}} 所有实体都有一个<code>Use</code>{{L|input|输入}},尽管许多实体对此不做响应。任何实体都可以设置自定义使用功能(参见{{↓|Programming}}),如果没有自定义功能则默认行为是将使用操作转发给实体的{{L|parent|父级}}。通常,使用功能执行玩家与实体交互时期望的操作(例如开门/关门、拾取物理对象)。有..."
- 04:3004:30, 29 June 2025 diff hist +10,774 N Zh/Func button Created page with "{{LanguageBar|func_button|title=func_button实体}} {{TabsBar|main=gs2|base=func_button}} {{CD|CBaseButton|file1=buttons.cpp}} {{This is a|brush entity|name=func_button}} 该实体设计用于玩家可使用的按钮。当玩家使用{{L|+use}}时,按钮会移动到按下位置。 要查看使用<code>func_button</code>制作键盘的示例,请参阅{{L|button_keypad}}预设。 {{tip|如果需要在模型上创建按钮(通过伤害按钮笔刷触发输出),可..." current
- 04:2304:23, 29 June 2025 diff hist +21 Zh/Opening doors with func button No edit summary current