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Combined display of all available logs of Valve Developer Community. You can narrow down the view by selecting a log type, the username (case-sensitive), or the affected page (also case-sensitive).
- 23:43, 27 June 2025 WoShiGeNiCheng talk contribs created page Zh/Source 2/Docs/Filmmaker (Created page with "{{LanguageBar|Source 2 Filmmaker Documentation|title=Source 2 电影制作工具文档}} {{Source 2 topicon}} {{DISPLAYTITLE:Source 2 Filmmaker Documentation}} {{Stub}} == 入门指南 == * {{L|Half-Life: Alyx Workshop Tools/Source Filmmaker/Getting Started|快速开始}} * {{L|Half-Life: Alyx Workshop Tools/Source Filmmaker/Source 2 Filmmaker Theory|Source 2 电影制作理论}} * {{L|SFM/Changes In Dota2 SFM|Source 2 SFM 变更说明}} * {{L|SFM/Dota2 SFM FAQ|Sourc...")
- 23:41, 27 June 2025 WoShiGeNiCheng talk contribs created page Zh/Source 2/Docs/Level Design (Created page with "{{LanguageBar|Source 2 Level Editing|title=Source 2 关卡编辑指南}} {{Source 2 topicon}} {{Stub}} 200px|link=|Source <b>欢迎来到 Source 2 关卡编辑。</b> 本页面包含与{{source2|4}}关卡设计相关的文章。 {{Category header}} {{Category newcolumn|rowspan=5|width=50%}} == {{Hammer5|3.1|nt=HE}} 入门指南 == * {{L|Source 2/Docs/Level Design/Navigation|导航系统}} * {{L|Source 2/Docs/Level Design/Hammer Overview|Ha...")
- 23:40, 27 June 2025 WoShiGeNiCheng talk contribs created page Zh/Music Composition (Created page with "{{LanguageBar|Sound and Music Composition|title=音效与音乐创作工具}} {{Dead end|date=January 2024}} == 商业软件 == * [http://www.digidesign.com/ Pro Tools] 音频制作行业标准 * [http://www.flstudio.com/ FL Studio] (前称Fruity Loops) 功能强大且相对易用的软件包 * [https://www.ableton.com/ Ableton] * [https://www.bitwig.com/ Bitwig] * [http://www.cakewalk.com/ CakeWalk] * [http://www.reaper.fm/ Reaper] * [http://www.steinberg.de/ Steinber...")
- 23:37, 27 June 2025 WoShiGeNiCheng talk contribs created page Category:Zh/Third Party Source 2 Tools (Created page with "{{LanguageBar|Source 2 SDK Tools|title=起源2第三方工具}} __HIDDENCAT__ {{:Category:Zh/Third Party Tools}} {{sdktools/source2|0|cat=0}} {{ACategory|Third Party Tools}} {{ACategory|Source 2 Tools}}")
- 23:36, 27 June 2025 WoShiGeNiCheng talk contribs created page Category:Zh/Third Party GoldSrc Tools (Created page with "{{LanguageBar|GoldSrc SDK Tools|title=GoldSrc SDK第三方工具}} __HIDDENCAT__ {{back|Half-Life SDK}} {{LCategory|Third Party Tools}} {{goldsrc sdktools}} {{ACategory|Third Party Tools}} {{ACategory|GoldSrc Tools}}")
- 23:27, 27 June 2025 WoShiGeNiCheng talk contribs created page Zh/Source 2/Docs/Porting Legacy Content/Materials (Created page with "{{LanguageBar|Source 1材质导入Source 2|title=Source 1材质导入Source 2教程}} {{Dead end|date=January 2024}} == 前提条件 == VTFEdit工具 https://valvedev.info/tools/vtfedit/ == 从Source 1导出 == 1. 打开VTFEdit 2. 找到你想移植到Source 2的材质文件(Source 1的.Vtf格式) 3. 在VTFEdit中打开该文件(通过文件打开或拖拽到VTFEdit窗口) 4. 导出为.Tga格式到你的Source 2材质文件夹 == 导入到Source 2 == 1. 打开材质...")
- 23:23, 27 June 2025 WoShiGeNiCheng talk contribs created page Category:Zh/Pages with Portal 2 bugs (Created page with "{{LanguageBar|Portal 2 Bugs|title=传送门2错误列表}} {{Autocat|Bug}} <!-- 将分类添加到主页面,而非此处 --> 包含{{p2|4}}特定错误的页面列表。对于{{p2branch|1|引擎}}错误,请参见{{LCategory|Pages with Portal 2 engine branch bugs|此页面}}。 {{ACategory|Pages with Portal series bugs}}")
- 23:20, 27 June 2025 WoShiGeNiCheng talk contribs created page Zh/Entity tool (Redirected page to Zh/Hammer Entity Tool) Tag: New redirect
- 23:19, 27 June 2025 WoShiGeNiCheng talk contribs created page Zh/Screen (Portal 2) (Created page with "{{LanguageBar|Screen (Portal 2)|title=惠特利监控屏幕}} {{lang|Screen (Portal 2)}} {{stub}} thumb|right|300px|惠特利在其中一块监控屏幕上显示。 监控屏幕主要用于{{L|Wheatley (Portal 2)|惠特利主题}}中显示惠特利。使用<code>{{L|func_instance}}</code>可以轻松创建它们。 == 使用func_instance创建监控屏幕 == === 第一步 === 使用{{L|entity tool|实体工具}}创建一个<code>func_insta...")
- 23:16, 27 June 2025 WoShiGeNiCheng talk contribs created page Zh/Wheatley (Portal 2) (Created page with "{{LanguageBar|Wheatley Theme|title=惠特利}} {{Portal 2 theme menu}} thumb|right|250px|惠特利主题地图示例。注意展示测试室外部的开放区域以及显示惠特利的监控屏幕。 该《传送门2》美学主题在单人战役第四章中展示。其特点是测试室大规模损毁,或是偶尔能窥见幕后场景的常规整洁主题,还包括{{L|Screen (Portal 2)|惠特利监控屏幕}}。墙壁被撕裂,...")
- 22:42, 27 June 2025 WoShiGeNiCheng talk contribs created page Zh/Level Design Video Tutorials (Created page with "{{LanguageBar}} {{cleanup|lot of dead links}} 某些地图制作技术通过视频演示比文字说明更易于理解。360px|right|link=")
- 22:40, 27 June 2025 WoShiGeNiCheng talk contribs created page Category:Zh/Cleanup on category page (Created page with "{{LanguageBar|Cleanup category marker|title=清理分类标记}} {{autocat|cleanup}} 当{{T|cleanup}}模板用于分类页面时,本模板用于区分普通清理分类和清理子分类。 {{ACategory|Cleanup|清理分类}}")
- 22:38, 27 June 2025 WoShiGeNiCheng talk contribs created page Zh/Showbudget (Created page with "{{LanguageBar|Showbudget panel|title=性能预算面板}} '''性能预算面板'''用于测量每帧生成所需时间,并按引擎系统分解显示。这是找出地图或模组中性能瓶颈的绝佳工具。 {{note|需要开启作弊模式才能显示ShowBudget。在{{L|console|控制台}}输入<code>sv_cheats 1</code>。}} {{tip|使用<code>budget_panel_height</code>调整面板高度,初始显示可能较拥挤。}} {{warning|ShowBudget无法准确统计多...")
- 22:35, 27 June 2025 WoShiGeNiCheng talk contribs created page Zh/Source SDK FAQ (Redirected page to Category:Zh/Source SDK FAQ) Tag: New redirect
- 22:21, 27 June 2025 WoShiGeNiCheng talk contribs created page Zh/World brush (Created page with "{{LanguageBar|World brush|title=世界笔刷}} {{lang|World brush}} {{goldsource topicon}} {{source topicon}} {{ACategory|Glossary|术语表}} {{ACategory|Level Design|关卡设计}} '''世界笔刷'''是指未被绑定到任何{{L|entity|实体}}的{{L|brush|笔刷}}。除非{{L|material|材质}}另有指定,世界笔刷默认具有以下特性: - 对所有对象具有碰撞 - 阻挡{{L|line of sight|视线}} - 投射{{L|lightmap|光照贴图}}阴影 - 切割{{L|...")
- 22:16, 27 June 2025 WoShiGeNiCheng talk contribs created page Zh/Line of sight (Created page with "{{LanguageBar|Line of sight|title=视线系统}} {{lang|Line of sight}} '''视线'''(英文常写作'''line-of-sight''',缩写为'''LoS'''或'''LOS''')是用于判断实体间可见性的隐形直线。当观察者到目标的视线未被阻挡时,游戏即判定为"建立视线"。 视线会被所有固体几何体阻挡(包括模型、{{L|func detail|细节笔刷}}等),除非该笔刷/模型具有被标记为NotSolid的SolidMask属性(如透明材质...")
- 22:15, 27 June 2025 WoShiGeNiCheng talk contribs created page World brush/Leak (Redirected page to Zh/Leak) Tag: New redirect
- 22:10, 27 June 2025 WoShiGeNiCheng talk contribs created page Zh/VIS (Created page with "{{LanguageBar|VIS|title=可见性编译器}} {{disambig}} '''VIS'''是多个引擎地图格式的{{L|visibility|可见性}}编译器的统称 {| class="wikitable" |- ! 引擎 !! 官方原版编译器 !! 现代第三方编译器 |- | {{quake|4}} || {{L|VIS}} || {{L|VIS (ericw-tools)|VIS}} ({{L|ericw-tools}}) |- | {{quake2|4}} || {{L|QVIS3}} || [https://github.com/qbism/q2tools-220 {{L|VIS}} (Q2Tools-220,原4VIS)]<br>{{L|VIS (ericw-tools)|VIS}} ({{L|ericw-tools}}) |- |...")
- 22:08, 27 June 2025 WoShiGeNiCheng talk contribs created page Zh/VIS optimization (Created page with "{{LanguageBar|Visibility optimization|title=可见性优化}} {{gldsrc topicon}} {{Source topicon}} {{ACategory|Hammer|Hammer编辑器}} {{ACategory|Level_Design|关卡设计}} {{subpage|{{L|Optimization/Level_Design|优化(关卡设计)}}}} {{TabsBar|main=Visibility}} {{cleanup|本文最初仅涵盖{{src|2}}内容,现已添加{{gldsrc|2}}相关信息(因多数概念通用)。但仍有大量Source专属内容未明确标记,且未提及{{L|ZHLT}}和当前标准{...")
- 22:00, 27 June 2025 WoShiGeNiCheng talk contribs created page Zh/Troubleshooting Level Design (Redirected page to Zh/VIS optimization) Tag: New redirect
- 21:59, 27 June 2025 WoShiGeNiCheng talk contribs created page Zh/Skybox (Created page with "{{LanguageBar|Skybox|title=天空盒概念解析}} {{disambig}} '''天空盒'''可能指以下内容: * {{L|Skybox (2D)|2D天空盒}} - 当存在天空笔刷时,在所有场景几何体后方渲染的立方体贴图 :* {{L|Skybox (GoldSrc)|金源引擎天空盒}} - 金源引擎中的相同概念 * {{L|3D Skybox|3D天空盒}} - 在天空盒和主场景几何体之间渲染的"天空房间" 您可能还想查阅: * {{L|Skybox Basics|天空盒基础}} - 基础概念...")
- 21:58, 27 June 2025 WoShiGeNiCheng talk contribs created page Zh/Adding More Detail to a map (Created page with "{{LanguageBar|Adding More Detail to a map|title=地图细节增强指南}} {{Tabs|Adding More Detail to a map|bms=1|source=1|main=source}} == 细节化地图 == 制作细节更丰富的地图需要更多时间,但这能显著提升地图的吸引力。众所周知,大多数MOD都会为截图展示选择他们最精致的区域。玩家更喜欢看到细节丰富或视觉效果出色的场景。但请注意,不应该仅仅为了拍摄...")
- 21:56, 27 June 2025 WoShiGeNiCheng talk contribs created page Zh/Player (Created page with "{{LanguageBar|player|title=玩家实体}} {{TabsBar}} {{Ent not in fgd|codeonly=1}} {{Preserved entity}} {{CD|player{{!}}...游戏特定内容...|base=CBasePlayer|nolink=1|file1=[https://github.com/ValveSoftware/source-sdk-2013/blob/master/src/game/server/player.cpp CBasePlayer定义]}} {{this is a|entity|name=player}} 玩家本身或{{L|bot|机器人}}。{{L|NPC|非玩家角色}}不属于玩家实体。即使玩家死亡,该实体仍然存在。 {{note|键值、输...")
- 21:54, 27 June 2025 WoShiGeNiCheng talk contribs created page Zh/Door (Redirected page to Zh/Doors) Tag: New redirect
- 21:54, 27 June 2025 WoShiGeNiCheng talk contribs created page Zh/Elevator (Redirected page to Zh/Elevators) Tag: New redirect
- 21:54, 27 June 2025 WoShiGeNiCheng talk contribs created page Zh/Ladders (Created page with "{{LanguageBar|Ladder|title=梯子相关元素中心}} {{Abstract Mapping|抽象地图要素}}__NOTOC__ == 地图设计 == === 相关文章 === * {{L|Working ladders|可使用的梯子}} === 实体列表 === *{{ent|func_useableladder}} *{{ent|func_ladderendpoint}} *{{ent|info_ladder_dismount}} *{{ent|func_ladder}} **{{ent|info_ladder}} **{{ent|func_simpleladder}} {{ACategory|Hubs|元素中心}}")
- 21:53, 27 June 2025 WoShiGeNiCheng talk contribs created page Zh/Ladder (Redirected page to Zh/Ladders) Tag: New redirect
- 21:52, 27 June 2025 WoShiGeNiCheng talk contribs created page Zh/Ropes (Redirected page to Zh/Cables and Ropes) Tag: New redirect
- 21:51, 27 June 2025 WoShiGeNiCheng talk contribs created page Zh/Push Gameplay (Created page with "{{LanguageBar|Push gameplay|title=强制推进关卡}} 强制推进设计是目前众多地图设计技术之一。其核心是创建迫使{{L|player|玩家}}向前移动的区域,通常无法返回先前区域。必须确保玩家理解无需回溯,否则他们可能因认为"找不到回去的路"而产生挫败感。 == 高度推进 == 最常见的推进方式是'''高度推进'''。通过让玩家从高处跳下实现推进,由于落点高度差而无法返...")
- 21:46, 27 June 2025 WoShiGeNiCheng talk contribs created page Zh/Loops (level design) (Created page with "{{LanguageBar|title=循环式关卡设计}} == 概述 == 循环设计示意图 - 起点与终点在同一房间|right 循环是一种引导玩家回到先前区域的布局设计。虽然本质上仍是设计师预设的线性路径,但通过巧妙设计能营造非线性的错觉。这种设计在单人关卡中极为实用,原因如下: === 选择的错觉 === 循环能掩盖预设路径的刻意感。当玩家发现"这个阳台是...")
- 21:44, 27 June 2025 WoShiGeNiCheng talk contribs created page Zh/Bounce (level design) (Created page with "{{LanguageBar|title=回溯式关卡设计}} {{cleanup}} thumb|right|回溯设计示意图 {{back|Category:Level Design#Design Theory}} '''回溯设计'''是一种关卡布局元素,玩家最初会进入一个无法通行的区域,必须绕道清除障碍后才能继续前进。这种设计与{{L|loops (level design)|环形结构}}有相似之处。典型的回溯设计始于一个有障碍物的房间(如上锁的门、力场等),...")
- 21:42, 27 June 2025 WoShiGeNiCheng talk contribs created page Zh/Single-Player Mapping Tips (Created page with "{{LanguageBar|title=单人地图制作技巧}} == 介绍 == 本文总结了与单人地图制作相关的实用技巧和提示,内容最初来源于[http://collective.valve-erc.com/index.php?go=hl_tips_1 VERC网站],但已进行了一些修改。 == 建筑与布局 == * 讲述故事。为什么场景是这样的?玩家要做什么?让环境看起来发生过事件,并给予玩家战斗目标。 * {{L|Loops (level design)|环形结构}}通常是个好主意。...")
- 21:33, 27 June 2025 WoShiGeNiCheng talk contribs created page Zh/Ricochet Level Creation (Redirected page to Category:Zh/Ricochet Level Design) Tag: New redirect
- 21:33, 27 June 2025 WoShiGeNiCheng talk contribs created page Zh/Half-Life Level Creation (Redirected page to Category:Zh/Half-Life Level Design) Tag: New redirect
- 21:32, 27 June 2025 WoShiGeNiCheng talk contribs created page Category:Zh/Day of Defeat Level Design (Created page with "{{LanguageBar|title=《胜利之日》关卡设计}} {{back|Category:GoldSrc_Level_Design|金源引擎(Half-Life SDK)关卡设计}} __NOTOC__ 本页面包含与{{Dod}}《胜利之日》关卡设计相关的专门文章。 {{category header|background-color=#E0E0E0|border-color=lightgray}} {{category newcolumn|rowspan=1|width=50%|background-color=#F7F7F7|border-color=lightgray}} == 入门指南 == * [steam://install/254430/ 从Steam安装Half-Life SDK 3.4(需拥有Stea...")
- 21:32, 27 June 2025 WoShiGeNiCheng talk contribs created page Zh/Day of Defeat Levels (Redirected page to Category:Zh/Day of Defeat Level Design) Tag: New redirect
- 21:31, 27 June 2025 WoShiGeNiCheng talk contribs created page Zh/Team Fortress Classic Level Creation (Redirected page to Category:Zh/Team Fortress Classic Level Design) Tag: New redirect
- 21:31, 27 June 2025 WoShiGeNiCheng talk contribs created page Category:Zh/Team Fortress Classic Level Design (Created page with "{{LanguageBar|title=《军团要塞经典版》关卡设计}} {{back|Category:GoldSrc_Level_Design|金源引擎(Half-Life SDK)关卡设计}} {{TFC}} 本页面包含与{{TFC}}《军团要塞经典版》关卡设计相关的专门文章。 __NOTOC__ {{category header|background-color=#E0E0E0|border-color=lightgray}} {{category newcolumn|rowspan=1|width=50%|background-color=#F7F7F7|border-color=lightgray}} == 入门指南 == * [steam://install/254430/ 从Steam安装Half-L...")
- 21:29, 27 June 2025 WoShiGeNiCheng talk contribs created page Category:Zh/Ricochet Level Design (Created page with "{{LanguageBar|title=《Ricochet》关卡设计}} {{back|Category:GoldSrc_Level_Design|金源引擎(Half-Life SDK)关卡设计}} {{ricochet}} 本页面包含与{{Ricochet|3}}关卡设计相关的专门文章。 __NOTOC__ {{category header|background-color=#E0E0E0|border-color=lightgray}} {{category newcolumn|rowspan=1|width=50%|background-color=#F7F7F7|border-color=lightgray}} == 入门指南 == * '''{{L|Ricochet Level Creation/Configuring Hammer for Ricochet|配置Hamme...")
- 21:27, 27 June 2025 WoShiGeNiCheng talk contribs created page Category:Zh/Half-Life Level Design (Created page with "{{LanguageBar|title=半条命关卡设计}} {{hl1 topicon}}{{hlop4 topicon}}{{hlbs topicon}} {{back|Category:GoldSrc_Level_Design|金源引擎关卡设计}} __NOTOC__ {{HL1}} 本页面包含与{{hl1|3}}及其扩展包关卡设计相关的文章。 {{for|{{L|Sven Co-op|斯万合作模式}}特定关卡设计概念|斯万合作模式关卡设计分类}} {{category header|background-color=#E0E0E0|border-color=lightgray}} {{category ne...")
- 21:26, 27 June 2025 WoShiGeNiCheng talk contribs created page Zh/Counter-Strike Level Creation (Redirected page to Zh/Counter-Strike/Level Design) Tag: New redirect
- 21:24, 27 June 2025 WoShiGeNiCheng talk contribs created page Zh/Counter-Strike/Level Design (Created page with "{{LanguageBar|Counter-Strike Level Design|title=反恐精英关卡设计}} {{CS topicon}} __NOTOC__ {{back|Category:GoldSrc_Level_Design|金源引擎(Half-Life SDK)关卡设计}} {{cs}} 本文专注于{{cs|1}}关卡设计。通用地图制作教程请参见关卡设计分类。 {{Category header|background-color=#E0E0E0|border-color=lightgray}} {{Category newcolumn|rowspan=1|width=50%|background-color=#F7F7F7|border-color=lightgray}} == 入...")
- 21:20, 27 June 2025 WoShiGeNiCheng talk contribs created page Zh/Map Archive Sites (Created page with "{{LanguageBar|Map Download Sites|title=Valve地图下载网站列表}} 以下是可下载Valve游戏地图的网站列表: * [http://www.17buddies.net 17buddies] - 提供超过85,000张自定义地图下载,包含服务器和社区工具 * [http://csm2.net/ CSM2] - 地图下载、教程和地图制作帮助论坛 * [http://halflife2.filefront.com/ FileFront] - FileFront上的《半条命2》资源 * [http://www.gamebanana.com GameBanana] - 提供地图、指南、...")
- 21:16, 27 June 2025 WoShiGeNiCheng talk contribs created page Zh/File Hosting Sites (Created page with "{{LanguageBar|Hosting Sites|title=文件托管网站列表}} <noinclude>{{Subpage| Hosting Sites }} {{ulf|en=1|ru=1|title=File Hosting Sites}}</noinclude> 本列表提供各类可用于托管自定义地图和模组文件的网站资源,包括通用文件托管和游戏专用托管平台。 {{Note|部分链接可能已失效(因服务关闭或URL变更)<br>所列限制条件和付费功能可能已过时}} == 通用文件托管 == '''最后更新:''' 2025...")
- 21:14, 27 June 2025 WoShiGeNiCheng talk contribs created page Zh/How To Take Screenshots (Redirected page to Zh/How To Take Artistic Screenshots) Tag: New redirect
- 21:13, 27 June 2025 WoShiGeNiCheng talk contribs created page Zh/Image Hosting Sites (Created page with "{{LanguageBar|Hosting Sites|title=免费图片托管网站列表}} <noinclude>{{Subpage| Hosting Sites }}</noinclude> <blockquote> 这是一份不完整的免费图片托管网站列表,可能对想要推广作品的模组制作者和地图制作者有所帮助。</blockquote><br> {{Note|部分链接可能已失效,因为图片托管网站可能已关闭或更改了URL等...}} '''最后更新:''' 2025年5月7日 * [http://www.flickr.com Flickr] :免费用户...")
- 21:12, 27 June 2025 WoShiGeNiCheng talk contribs created page Zh/Mapping Sites (Created page with "{{LanguageBar|Mapping Resources|title=地图制作资源网站列表}} 以下是与地图制作相关的网站列表,包含教程、文章、社区等资源,是成为游戏关卡设计师和3D环境艺术家的创意工具集。 *{{es}} [http://mapeadores.com/ Mapeadores] - 西班牙语地图制作社区 *{{en}} [http://balticforever.com/leveldesign/news.php Balticforever] - 地图制作与建模社区 *{{en}} [https://www.facepunch.com/ Facepunch] - 包含大量...")
- 21:08, 27 June 2025 WoShiGeNiCheng talk contribs created page Zh/VGUI (Redirected page to Category:Zh/VGUI) Tag: New redirect
- 21:07, 27 June 2025 WoShiGeNiCheng talk contribs created page Zh/Map Resource Extractor (Created page with "{{LanguageBar|Map Resource Extractor|title=地图资源提取工具}} thumb|512px|right{{cleanup}} {{L|Map Resource Extractor|地图资源提取工具}}(简称MRE)是一款小型程序,能够读取{{L|Valve Map Format|VMF地图文件}}并仅复制地图中使用到的资源内容。该工具使用C#编写,需要Microsoft .NET Framework 3.5或更高版本支持。 == 功能特性 == * 材质(包括所有材质、模型材质,以及...")
- 21:04, 27 June 2025 WoShiGeNiCheng talk contribs created page Zh/VGUI2 (Redirected page to Category:Zh/VGUI) Tag: New redirect