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Combined display of all available logs of Valve Developer Community. You can narrow down the view by selecting a log type, the username (case-sensitive), or the affected page (also case-sensitive).
- 22:15, 30 January 2025 Kr0tchet talk contribs created page Draft:Tool textures (Source)/Third-party games (WIP (Draft) - Splitting third-party Tool textures into it's own page.)
- 10:30, 24 January 2025 Kr0tchet talk contribs created page Template:Merge/strings (creating separate strings page for it to add translations for "reason for merge".)
- 22:49, 20 January 2025 Kr0tchet talk contribs created page Custom folder (Redirected page to File structures in Valve games#custom) Tag: New redirect
- 06:22, 20 January 2025 Kr0tchet talk contribs created page Renderfx (bringing this back as it still useful (if the user disable Smart Edit for whatever reason).) Tag: New redirect
- 07:07, 19 January 2025 Kr0tchet talk contribs uploaded File:Photoshop normal map creation.png (See Normal Map Creation in Photoshop or Paint Shop Pro.)
- 07:07, 19 January 2025 Kr0tchet talk contribs created page File:Photoshop normal map creation.png (See Normal Map Creation in Photoshop or Paint Shop Pro.)
- 03:06, 19 January 2025 Kr0tchet talk contribs created page Valve Hammer Editor (Source) (Redirected page to Valve Hammer Editor) Tag: New redirect
- 22:05, 17 January 2025 Kr0tchet talk contribs created page Mat setvideomode (Created page with "{{LanguageBar}} {{this is a|console variable|name=mat_setvideomode}} This integer and boolean cvar sets the screen resolution and change the display mode to windowed or fullscreen. If <windowed> is set to "1", switches the game to windowed mode, if set to "0", switches the game to fullscreen. == Example == {{Syntax|mat_setvideomode <width> <height> <windowed>}} {{Syntax|mat_setvideomode 1920 1080 0}} : Runs the game in fullscreen 1920x1080 resolution. {{S...")
- 21:29, 17 January 2025 Kr0tchet talk contribs uploaded a new version of File:Bink-video-logo.png (Added white background to make it more visible (trying to invert while making it transparent will make it look weird).)
- 21:12, 17 January 2025 Kr0tchet talk contribs uploaded a new version of File:WebM logo.svg.png (Inverted the image to make text visible on dark theme.)
- 20:51, 17 January 2025 Kr0tchet talk contribs uploaded a new version of File:Commentary bubble.jpg (Updated from EP2 (HL2 20th anniversary update). Higher quality and the commentary bubble on this version was less shiny.)
- 01:19, 17 January 2025 Kr0tchet talk contribs uploaded a new version of File:Source engine family tree.png (Updated again, making it looks clean as "File:Valve_Engines_family_tree.png".)
- 07:17, 15 January 2025 Kr0tchet talk contribs uploaded a new version of File:Valve Engines family tree.png (Cleaning up. CS:CZ looks more like a mod and not a engine branch (similar to Paranoia). Also cleaning up Source aswell, with new info.)
- 04:41, 15 January 2025 Kr0tchet talk contribs uploaded a new version of File:Valve Engines family tree.png (updated image 1/15/2024.)
- 06:57, 13 January 2025 Kr0tchet talk contribs uploaded a new version of File:Source engine family tree.png (Updated for HL2 and HL2DM.)
- 02:36, 7 January 2025 Kr0tchet talk contribs created page Mem level (Created page with "{{This is a|console variable|name=mem_level|engine=Source|since=Left 4 Dead}} This command adjust the game to allocate less or more paged pool memory. {{Note|This console command is hidden by default (in {{l4d2|1}}), but can be changed using SourceMod, using {{code|sm_cvar mem_level}}. This can be also changed through in-game video options. }}")
- 05:27, 4 January 2025 Kr0tchet talk contribs created page Jeep (Redirected page to Prop vehicle jeep) Tag: New redirect
- 04:34, 3 January 2025 Kr0tchet talk contribs created page R lightmap bicubic (Redirected page to Lightmap#Console Commands) Tag: New redirect
- 01:47, 3 January 2025 Kr0tchet talk contribs uploaded a new version of File:Buildcubemaps - 2nd iterations.jpg (Reuploaded to remove the crosshair in the middle, and the cl_showpos in the top right.)
- 01:46, 3 January 2025 Kr0tchet talk contribs uploaded a new version of File:Buildcubemaps - 1st iterations.jpg (Reuploaded to remove the crosshair in the middle.)
- 01:38, 3 January 2025 Kr0tchet talk contribs uploaded File:Buildcubemaps - 8th iterations.jpg (Buildcubemaps command repeated 8th times, this would improve reflections.)
- 01:38, 3 January 2025 Kr0tchet talk contribs created page File:Buildcubemaps - 8th iterations.jpg (Buildcubemaps command repeated 8th times, this would improve reflections.)
- 01:38, 3 January 2025 Kr0tchet talk contribs uploaded File:Buildcubemaps - 1st iterations.jpg (Buildcubemaps command running once.)
- 01:38, 3 January 2025 Kr0tchet talk contribs created page File:Buildcubemaps - 1st iterations.jpg (Buildcubemaps command running once.)
- 01:38, 3 January 2025 Kr0tchet talk contribs uploaded File:Buildcubemaps - 2nd iterations.jpg (Buildcubemaps command running twice, improving reflections little bit.)
- 01:38, 3 January 2025 Kr0tchet talk contribs created page File:Buildcubemaps - 2nd iterations.jpg (Buildcubemaps command running twice, improving reflections little bit.)
- 06:56, 30 December 2024 Kr0tchet talk contribs uploaded File:VRAD AO Scale 2.0.jpg (Demonstration of VRAD {{code|-aoscale}} {{since|{{csgo}}}} {{also|{{slammin}}{{gmod}}}} command line argument.)
- 06:56, 30 December 2024 Kr0tchet talk contribs created page File:VRAD AO Scale 2.0.jpg (Demonstration of VRAD {{code|-aoscale}} {{since|{{csgo}}}} {{also|{{slammin}}{{gmod}}}} command line argument.)
- 06:56, 30 December 2024 Kr0tchet talk contribs uploaded File:VRAD AO Scale 0.25.jpg (Demonstration of VRAD {{code|-aoscale}} {{since|{{csgo}}}} {{also|{{slammin}}{{gmod}}}} command line argument.)
- 06:56, 30 December 2024 Kr0tchet talk contribs created page File:VRAD AO Scale 0.25.jpg (Demonstration of VRAD {{code|-aoscale}} {{since|{{csgo}}}} {{also|{{slammin}}{{gmod}}}} command line argument.)
- 08:07, 28 December 2024 Kr0tchet talk contribs created page Captioncompiler (Redirected page to Closed Captions#Compiling) Tag: New redirect
- 23:14, 27 December 2024 Kr0tchet talk contribs uploaded a new version of File:Advanced video options - DirectX level highlighted.png (Updated the image once again, also on 20th anniversary. DirectX 9.8 is only supported on Xbox 360 (on PC it will reset, and always runs on 9.0+ aka dxlevel 95).)
- 20:12, 21 December 2024 Kr0tchet talk contribs uploaded File:Sky day01 05 background.png (Skybox exclusive to Half-Life 2 20th anniversary update. The only difference between this and sky_day01_05.png is that the sun location was moved.)
- 20:12, 21 December 2024 Kr0tchet talk contribs created page File:Sky day01 05 background.png (Skybox exclusive to Half-Life 2 20th anniversary update. The only difference between this and sky_day01_05.png is that the sun location was moved.)
- 20:05, 21 December 2024 Kr0tchet talk contribs uploaded File:Sky day01 01 background.png (Skybox exclusive to Half-Life 2 20th anniversary update. The only difference between this and sky_day01_01.png is that there are slightly less cloud and the sun was more visible. And in-game shown that the sun location was moved.)
- 20:05, 21 December 2024 Kr0tchet talk contribs created page File:Sky day01 01 background.png (Skybox exclusive to Half-Life 2 20th anniversary update. The only difference between this and sky_day01_01.png is that there are slightly less cloud and the sun was more visible. And in-game shown that the sun location was moved.)
- 23:36, 13 December 2024 Kr0tchet talk contribs uploaded a new version of File:Hl2ep2-trainbridge-cinephys.gif (Captured on HL2 EP2 20th anniversary version, also the GIF has been reoptimized (slightly bigger w/ 1MB) and does not have ghosting issues.)
- 23:24, 13 December 2024 Kr0tchet talk contribs uploaded File:Hl2ep2-trainbridge-cinephys-highres.webp (Improved version of File:Hl2ep2-trainbridge-cinephys-highres.gif, using webp (and animated webp) which was just supported on VDC recently.)
- 23:24, 13 December 2024 Kr0tchet talk contribs created page File:Hl2ep2-trainbridge-cinephys-highres.webp (Improved version of File:Hl2ep2-trainbridge-cinephys-highres.gif, using webp (and animated webp) which was just supported on VDC recently.)
- 00:05, 12 December 2024 Kr0tchet talk contribs uploaded File:Anti-aliasing - BMS - Nvidia DSR.jpg (== Summary == {{bms|1}} (2012 version) with Nvidia DSR (downscaling) in 4x quality, producing SSAA-like result.)
- 00:05, 12 December 2024 Kr0tchet talk contribs created page File:Anti-aliasing - BMS - Nvidia DSR.jpg (== Summary == {{bms|1}} (2012 version) with Nvidia DSR (downscaling) in 4x quality, producing SSAA-like result.)
- 00:04, 12 December 2024 Kr0tchet talk contribs uploaded File:Anti-aliasing - BMS - SGSSAA 8x.jpg (== Summary == {{bms|1}} (2012 version) with SGSSAA anti-aliasing.)
- 00:04, 12 December 2024 Kr0tchet talk contribs created page File:Anti-aliasing - BMS - SGSSAA 8x.jpg (== Summary == {{bms|1}} (2012 version) with SGSSAA anti-aliasing.)
- 07:49, 23 November 2024 Kr0tchet talk contribs uploaded File:SMAA demo.png (SMAA anti-aliasing.)
- 07:48, 23 November 2024 Kr0tchet talk contribs uploaded File:SSAA 4x4 anti-aliasing.png (Similar result to SGSSAA anti-aliasing, prob more demanding.)
- 07:45, 23 November 2024 Kr0tchet talk contribs uploaded File:SGSSAA anti-aliasing demo.png (Highest quality SGSSAA.)
- 07:43, 23 November 2024 Kr0tchet talk contribs uploaded a new version of File:2xmsaa demo.png (The previous screenshot doesnt show the differences on transparent textures that doesn't use alpha to coverage, plus it's not even zoomed in enough to show the aliasing effect, so uploaded this new version.)
- 07:43, 23 November 2024 Kr0tchet talk contribs uploaded a new version of File:4xmsaa demo.png (The previous screenshot doesnt show the differences on transparent textures that doesn't use alpha to coverage, plus it's not even zoomed in enough to show the aliasing effect, so uploaded this new version.)
- 07:42, 23 November 2024 Kr0tchet talk contribs uploaded a new version of File:8xmsaa demo.png (The previous screenshot doesnt show the differences on transparent textures that doesn't use alpha to coverage, plus it's not even zoomed in enough to show the aliasing effect, so uploaded this new version.)
- 07:42, 23 November 2024 Kr0tchet talk contribs uploaded a new version of File:Fxaa demo.png (The previous screenshot doesnt show the differences on transparent textures that doesn't use alpha to coverage, plus it's not even zoomed in enough to show the aliasing effect, so uploaded this new version. Also this new screenshot with FXAA uses ReSh...)