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Combined display of all available logs of Valve Developer Community. You can narrow down the view by selecting a log type, the username (case-sensitive), or the affected page (also case-sensitive).
- 07:42, 23 November 2024 Kr0tchet talk contribs uploaded a new version of File:No antialias.png (The previous screenshot doesnt show the differences on transparent textures that doesn't use alpha to coverage, plus it's not even zoomed in enough to show the aliasing effect, so uploaded this new version.)
- 10:30, 22 November 2024 Kr0tchet talk contribs uploaded File:Bicubic lightmaps comparison.jpg (Bicubic lightmaps comparison.)
- 08:22, 17 November 2024 Kr0tchet talk contribs uploaded File:HL2 Update - Gamepad UI customized - New Game.jpg (Result after customizing the Gamepad UI. Game shown on screenshot is {{hl2u|1}} (with reUpdate patch, which adds 20th anniversary features to the game).)
- 00:13, 16 November 2024 Kr0tchet talk contribs moved page Template:FGD/Half-Life 2.fgd to Template:FGD/Half-Life 2 (pre-20th).fgd (Moved the old HL2 fgd to it's own page, as Valve updated the FGD with the 20th anniversary update.)
- 07:40, 14 November 2024 Kr0tchet talk contribs uploaded File:Software Cover - Half-Life 2 RTX.jpg (== Summary == Category:Half-Life 2 RTX Category:Software covers Official {{hl2rtx|1}} Steam cover.)
- 06:39, 11 November 2024 Kr0tchet talk contribs uploaded a new version of File:Software Cover - S&box.jpg (New cover as of Nov 11, 2024.)
- 02:22, 3 November 2024 Kr0tchet talk contribs uploaded File:Dxsupport.cfg modification - RTX 3060.jpg (Results after modifying dxsupport.cfg file to include new GPUs like RTX 3060. The game changes MSAA to 8X and Anisotropic filtering to 16x, while also marking it as recommended settings.)
- 23:27, 31 October 2024 Kr0tchet talk contribs uploaded File:NVIDIA Profile Inspector - Half-Life Source AA settings.png (Screenshot of NVIDIA profile inspector for {{hls|1}} profile, with custom anti-aliasing settings.)
- 08:03, 18 October 2024 Kr0tchet talk contribs uploaded File:Anti-aliasing - BMS - SoftwareAA 4.jpg (Demonstration of Software AA, introduced in {{src07|1}} and was commonly used in Xbox 360 port of Source games. This feature appears to be broken in Source 2013. The screenshot shown on the image is the 2012 (or mod) version of {{bms|1}}, which runs o...)
- 08:02, 18 October 2024 Kr0tchet talk contribs uploaded File:Anti-aliasing - BMS - SoftwareAA 1.jpg (Demonstration of Software AA, introduced in {{src07|1}} and was commonly used in Xbox 360 port of Source games. This feature appears to be broken in Source 2013. The screenshot shown on the image is the 2012 (or mod) version of {{bms|1}}, which runs o...)
- 08:02, 18 October 2024 Kr0tchet talk contribs uploaded File:Anti-aliasing - BMS - SoftwareAA 0.jpg (Demonstration of Software AA, introduced in {{src07|1}} and was commonly used in Xbox 360 port of Source games. This feature appears to be broken in Source 2013. The screenshot shown on the image is the 2012 (or mod) version of {{bms|1}}, which runs o...)
- 03:58, 18 October 2024 Kr0tchet talk contribs uploaded File:Anti-aliasing - BMS - 16xS.jpg (== Summary == {{bms|1}} (2012 version) with 16xS anti-aliasing settings, which combines SSAA 2x2 and MSAA 4X. It is less demanding than SSAA 4x4 but produces similar result.)
- 03:55, 18 October 2024 Kr0tchet talk contribs uploaded File:Anti-aliasing - BMS - SSAA 4X4.jpg ({{bms|1}} (2012 version) with SSAA 4x4 anti-aliasing settings. This is the best anti-aliasing available (alongside less demanding "16xS" which combines MSAA 4X with SSAA 2x2), but can be only enabled through third-party application (Nvidia Profile Insp...)
- 03:51, 18 October 2024 Kr0tchet talk contribs uploaded File:Anti-aliasing - BMS - FXAA + MSAA 8X.jpg (Better anti-aliasing showcase. All HL2 AA screenshot will be replaced with Black Mesa to better showcase the AA, and replacing PNGs with JPGs for faster load time, but also making sure it's not too compressed. This game probably didn't utilizing alpha...)
- 03:50, 18 October 2024 Kr0tchet talk contribs uploaded File:Anti-aliasing - BMS - SMAA + MSAA 8X.jpg (Better anti-aliasing showcase. All HL2 AA screenshot will be replaced with Black Mesa to better showcase the AA, and replacing PNGs with JPGs for faster load time, but also making sure it's not too compressed. This game probably didn't utilizing alpha...)
- 03:46, 18 October 2024 Kr0tchet talk contribs uploaded File:Anti-aliasing - BMS - SMAA.jpg (Better anti-aliasing showcase. All HL2 AA screenshot will be replaced with Black Mesa to better showcase the AA, and replacing PNGs with JPGs for faster load time, but also making sure it's not too compressed. This game probably didn't utilizing alpha...)
- 03:46, 18 October 2024 Kr0tchet talk contribs uploaded File:Anti-aliasing - BMS - FXAA.jpg (Better anti-aliasing showcase. All HL2 AA screenshot will be replaced with Black Mesa to better showcase the AA, and replacing PNGs with JPGs for faster load time, but also making sure it's not too compressed. This game probably didn't utilizing alpha...)
- 03:42, 18 October 2024 Kr0tchet talk contribs uploaded File:Anti-aliasing - BMS - MSAA 8X.jpg (Better anti-aliasing showcase. All HL2 AA screenshot will be replaced with Black Mesa to better showcase the AA, and replacing PNGs with JPGs for faster load time, but also making sure it's not too compressed. This game probably didn't utilizing alpha...)
- 03:42, 18 October 2024 Kr0tchet talk contribs uploaded File:Anti-aliasing - BMS - MSAA 4X.jpg (Better anti-aliasing showcase. All HL2 AA screenshot will be replaced with Black Mesa to better showcase the AA, and replacing PNGs with JPGs for faster load time, but also making sure it's not too compressed. This game probably didn't utilizing alpha...)
- 03:42, 18 October 2024 Kr0tchet talk contribs uploaded File:Anti-aliasing - BMS - MSAA 2X.jpg (Better anti-aliasing showcase. All HL2 AA screenshot will be replaced with Black Mesa to better showcase the AA, and replacing PNGs with JPGs for faster load time, but also making sure it's not too compressed. This game probably didn't utilizing alpha...)
- 03:42, 18 October 2024 Kr0tchet talk contribs uploaded File:Anti-aliasing - BMS - None.jpg (Better anti-aliasing showcase. All HL2 AA screenshot will be replaced with Black Mesa to better showcase the AA, and replacing PNGs with JPGs for faster load time, but also making sure it's not too compressed. This game probably didn't utilizing alpha...)
- 09:59, 30 September 2024 Kr0tchet talk contribs uploaded File:Advanced video options - DirectX level highlighted.png (Advanced video options in {{hl2|1}} with DirectX level highlighted.)
- 23:53, 20 September 2024 Kr0tchet talk contribs uploaded File:Testchamber0 dx70 rtx.jpg (== Summary == Screenshot of Test Chamber 0 in {{portalrtx|4}}, running in DirectX 7.0 level (which is hardcoded). '''GPU:''' NVIDIA GeForce RTX 3060 '''FOV:''' 95 '''Console command for the current position:''' {{Code|setpos_exact -473.65 -241.01 28...)
- 05:17, 19 September 2024 Kr0tchet talk contribs moved page User:Kr0tchet/Sandbox/Hammer++ on Source 2006 to Hammer++/Docs/Installation for Source 2006 games (Moved. Probably should work after tested again with SDK Base 2006. If there are any issues getting H++ to work with Src06, feel free to edit the page.)
- 05:09, 19 September 2024 Kr0tchet talk contribs moved page File:Hammer++ Game Configuations - SourceTest 2006.png to File:Hammer++ Game Configurations - SourceTest 2006.png (grammar on filename.)
- 05:08, 19 September 2024 Kr0tchet talk contribs uploaded File:Hammer++ Game Configuations - SourceTest 2006.png ({{Hammerpp|4}} screenshot for tutorial on how to use H++ with Source 2006 games.)
- 05:08, 19 September 2024 Kr0tchet talk contribs uploaded File:Hammer++ Build Programs - SourceTest 2006.png ({{Hammerpp|4}} screenshot for tutorial on how to use H++ with Source 2006 games.)
- 02:22, 19 September 2024 Kr0tchet talk contribs uploaded File:Hammer++ and Source 2006.jpg (Screenshot of Hammer++, compiling maps using Source 2006 compilers.)
- 06:15, 14 September 2024 Kr0tchet talk contribs uploaded File:Testchamber0 dx95 nohdr.jpg (Same as File:Testchamber0 dx95.jpg but without HDR enabled.)
- 06:14, 14 September 2024 Kr0tchet talk contribs uploaded a new version of File:Testchamber0 dx80.jpg (Replaced with 4:3 and in different camera angle + position.)
- 06:14, 14 September 2024 Kr0tchet talk contribs uploaded a new version of File:Testchamber0 dx81.jpg (Replaced with 4:3 and in different camera angle + position.)
- 06:13, 14 September 2024 Kr0tchet talk contribs uploaded a new version of File:Testchamber0 dx95.jpg (Updated screenshot.)
- 01:59, 14 September 2024 Kr0tchet talk contribs uploaded File:Trainstation volumetric DX80 Source 2013.jpg (Demonstration of fake volumetric lighting (which use models), with various DirectX Versions. This screenshot was taken from the latest version of HL2 (New Engine/Source 2013, post-Steam Deck update). {{codeblock|<!-- just in case if people want...)
- 01:59, 14 September 2024 Kr0tchet talk contribs uploaded File:Trainstation volumetric DX81 Source 2013.jpg (Demonstration of fake volumetric lighting (which use models), with various DirectX Versions. This screenshot was taken from the latest version of HL2 (New Engine/Source 2013, post-Steam Deck update). {{codeblock|<!-- just in case if people want...)
- 01:58, 14 September 2024 Kr0tchet talk contribs moved page File:Dxlevel 95.jpg to File:Trainstation volumetric DX95 Source 2013.jpg (wrong file name.)
- 01:57, 14 September 2024 Kr0tchet talk contribs uploaded File:Dxlevel 95.jpg (Demonstration of fake volumetric lighting (which use models), with various DirectX Versions. This screenshot was taken from the latest version of HL2 (New Engine/Source 2013, post-Steam Deck update). {{codeblock|<!-- just in case if people want...)
- 01:01, 14 September 2024 Kr0tchet talk contribs uploaded File:Trainstation volumetric DX95 Source 2006.jpg (Demonstration of fake volumetric lighting (which use models), with various DirectX Versions. This screenshot was taken from the older version of HL2 (Old Engine/Source 2006).)
- 01:01, 14 September 2024 Kr0tchet talk contribs uploaded File:Trainstation volumetric DX81 Source 2006.jpg (Demonstration of fake volumetric lighting (which use models), with various DirectX Versions. This screenshot was taken from the older version of HL2 (Old Engine/Source 2006).)
- 01:00, 14 September 2024 Kr0tchet talk contribs uploaded File:Trainstation volumetric DX80 Source 2006.jpg (Demonstration of fake volumetric lighting (which use models), with various DirectX Versions. This screenshot was taken from the older version of HL2 (Old Engine/Source 2006).)
- 01:00, 14 September 2024 Kr0tchet talk contribs uploaded File:Trainstation volumetric DX60 Source 2006.jpg (Demonstration of fake volumetric lighting (which use models), with various DirectX Versions. This screenshot was taken from the older version of HL2 (Old Engine/Source 2006).)
- 01:00, 14 September 2024 Kr0tchet talk contribs uploaded File:Trainstation volumetric DX70 Source 2006.jpg (Demonstration of fake volumetric lighting (which use models), with various DirectX Versions. This screenshot was taken from the older version of HL2 (Old Engine/Source 2006).)
- 10:01, 11 September 2024 Kr0tchet talk contribs uploaded a new version of File:Half-Life - FXAA anti-aliasing.png (forgot to remove that red square.)
- 09:59, 11 September 2024 Kr0tchet talk contribs uploaded File:Half-Life - FXAA anti-aliasing.png (Screenshot of {{hl|1}}, with FXAA anti-aliasing (through ReShade).)
- 09:59, 11 September 2024 Kr0tchet talk contribs uploaded File:Half-Life - SMAA anti-aliasing.png (Screenshot of {{hl|1}}, with SMAA anti-aliasing (through ReShade).)
- 09:58, 11 September 2024 Kr0tchet talk contribs uploaded a new version of File:Half-Life nomsaa.png (Better, high resolution screenshot, with two pictures showing the close up shot.)
- 09:57, 11 September 2024 Kr0tchet talk contribs uploaded a new version of File:Half-Life 4x msaa.png (Better, high resolution screenshot, with two pictures showing the close up shot.)
- 06:08, 11 September 2024 Kr0tchet talk contribs moved page Day of Defeat Source.fgd to Day of Defeat: Source.fgd
- 05:33, 11 September 2024 Kr0tchet talk contribs moved page Half Life 2 Deathmatch.fgd to Half-Life 2: Deathmatch.fgd
- 04:09, 11 September 2024 Kr0tchet talk contribs moved page Base.fgd/Orangebox (Source 2007 Multiplayer) to Base.fgd/Orangebox (Source Multiplayer) (This branch is actually Source 2009 MP.)
- 22:46, 10 September 2024 Kr0tchet talk contribs uploaded File:Source SDK Launcher screenshot.png (Screenshot of the now-deprecated Source SDK launcher (supports Source 2006 - 2009/MP).)