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27 March 2010
- 14:4214:42, 27 March 2010 diff hist +325 N File:L4d holdout01.jpg Left 4 Dictionary: A Holdout is a defensible position for the survivors in a finale or mini-finale. Sometimes, the Holdout is made more prominent by survivor tools such as propane tanks, gas cans, grenades, and the minigun. ''This Holdout space in th current
- 14:4114:41, 27 March 2010 diff hist +399 N File:L4d2 return01.jpg Left 4 Dictionary: A Return is when the survivor team can be returned to an area where they had been before by falling, kind of like a chute in the board game Chutes & Ladders. A Smoker can wait for the right moment and pull a survivor off a bridge or current
- 14:4014:40, 27 March 2010 diff hist +496 N File:L4d2 oneway01.jpg Left 4 Dictionary: When a survivor drops into a pit or off of a balcony and he can't climb back up, it's called a One-Way. These are crucial points in VS matches where an infected can grab the last guy to drop down and the survivors are helpless to do current
- 14:3914:39, 27 March 2010 diff hist +370 N File:L4d fish01.jpg Left 4 Dictionary: Fish in a Barrel is the survivor-safe version of King of the Hill. The infected can't climb up to where the survivors are, but it usually means that the survivors can't get back up to it when they move on. ''The fourth map in the Death
- 14:3814:38, 27 March 2010 diff hist +382 N File:L4d2 king02.jpg Left 4 Dictionary: Playtests for Left 4 Dead taught us that some of the favorite moments for the survivor team was picking off infected from a higher vantage point. King of the Hill areas allow both the survivor and infected teams to get to a higher eleva
- 14:3814:38, 27 March 2010 diff hist +584 N File:L4d tube01.jpg Left 4 Dictionary: Lots of times in Left 4 Dead, the main path branches so that the survivors have some choices they get to make. A Tube is a great tool used to create branching pathways. You can go around or travel through the Tube to continue toward you
- 14:3714:37, 27 March 2010 diff hist +338 N File:L4d2 sanitizing01.jpg Left 4 Dictionary: When you're playing on the infected team, and the survivors reach a point that is nearly impossible for you to get at them, they may have reached a Sanitizing space. ''The CEDA trailer in the 2nd level of The Parish is meant to be a sa
- 14:3614:36, 27 March 2010 diff hist +403 N File:L4d2 masking01.jpg Left 4 Dictionary: Masking refers to elements in the world that you can walk and shoot through, but you can't see through. A thick layer of foliage such as trees and bushes are considered Masking. They allow infected to spawn closer in to the survivor tea
- 14:3514:35, 27 March 2010 diff hist +72 m File:L4d2 close01.jpg No edit summary
- 14:3414:34, 27 March 2010 diff hist +84 m File:L4d2 narrow01.jpg No edit summary
- 14:3414:34, 27 March 2010 diff hist +121 m File:L4d2 wide01.jpg No edit summary
- 14:3314:33, 27 March 2010 diff hist +181 m File:L4d2 capillary01.jpg No edit summary
- 14:3214:32, 27 March 2010 diff hist +466 N File:L4d2 capillary01.jpg Left 4 Dictionary: Capillaries are small spaces off the main path that dead end. They can be used for a variety of purposes in Left 4 Dead, such as spawn locations for infected, scavenging of items, providing safe areas for the survivors to duck into duri
- 14:3214:32, 27 March 2010 diff hist +301 N File:L4d2 wide01.jpg Left 4 Dictionary: Wide Flow is a directional space along the main path as well but is too wide to be safely covered entirely by the front and back. Survivor teams can stick to one side of a Wide Flow area so that they have at least one protected side. Mo
- 14:3114:31, 27 March 2010 diff hist +565 N File:L4d2 narrow01.jpg Left 4 Dictionary: Flow is the main path of the level without taking any detours or dead ends. Narrow Flow is a tight directional space such as a hallway or alleyway that the survivors can cover by only looking forward and backward. If the survivor team h
- 14:3014:30, 27 March 2010 diff hist +497 N File:L4d2 close01.jpg Left 4 Dictionary: Close Quarters are a series of small combat spaces where the survivors must deal with the infected at a close proximity. Typically, the infected can get within 50 feet of the survivors before they are vulnerable. For example, the apartm
19 March 2010
- 14:4114:41, 19 March 2010 diff hist +24 m Left 4 Dead Level Creation →Design Theory: Once again: with swift, fanboy efficiency.
- 14:3514:35, 19 March 2010 diff hist +120 m Left 4 Dictionary No edit summary
- 14:3214:32, 19 March 2010 diff hist +11 m Left 4 Dictionary No edit summary
- 14:3214:32, 19 March 2010 diff hist +511 N Left 4 Dictionary Initial creation. Simply copied directly from blog post.
- 14:2214:22, 19 March 2010 diff hist +24 m Left 4 Dead 2 Level Creation →Design Theory: Added link to Left 4 Dictionary with swift, fanboy efficiency
17 March 2010
- 14:4314:43, 17 March 2010 diff hist +623 Nm User talk:Holek Created page with 'I'm a big fan of pancakes myself. It wasn't until recently that I tried making them from scratch. I followed [http://www.foodnetwork.com/recipes/alton-brown/instant-pancake-mix-r…' current
- 13:1313:13, 17 March 2010 diff hist +290 m Hammer Hotkey Reference No edit summary
- 12:5212:52, 17 March 2010 diff hist +24 m Optimization/Level Design →External links
- 12:5112:51, 17 March 2010 diff hist +4 m Optimization/Level Design →External links
- 12:5112:51, 17 March 2010 diff hist +246 Optimization/Level Design Added external link that make me feel gooey inside.
13 March 2010
- 13:5013:50, 13 March 2010 diff hist +108 m Left 4 Dead 2/Scripting →Dead Center Chapter 3 Special Infected Limit
- 13:1813:18, 13 March 2010 diff hist +1 m Left 4 Dead 2/Scripting →c1m4_atrium.nut (or .nut
- 13:1813:18, 13 March 2010 diff hist +19 m Left 4 Dead 2/Scripting →c1m4_atrium.nut
- 13:1813:18, 13 March 2010 diff hist +803 Left 4 Dead 2/Scripting Script information regarding coop scavenge finale. Provided by Phil Co.
11 March 2010
- 15:0815:08, 11 March 2010 diff hist +1 m Talk:VMEX →Left 4 Dead 2
- 15:0815:08, 11 March 2010 diff hist +1 Talk:VMEX →Left 4 Dead 2
- 15:0815:08, 11 March 2010 diff hist +186 Talk:VMEX →Left 4 Dead 2
10 March 2010
- 13:1113:11, 10 March 2010 diff hist +2 m Left 4 Dead 2/Scripting →c1m4_atrium_finale (Scavenge Finale)
- 13:1113:11, 10 March 2010 diff hist +388 m Left 4 Dead 2/Scripting →c1m4_atrium_finale (Scavenge Finale)
- 13:0413:04, 10 March 2010 diff hist +87 m Left 4 Dead 2/Scripting No edit summary
- 12:4912:49, 10 March 2010 diff hist 0 m Left 4 Dead 2/Scripting →Other Possible Director Options
- 12:4812:48, 10 March 2010 diff hist −19 m Left 4 Dead 2/Scripting →Other Possible Director Options
- 12:4812:48, 10 March 2010 diff hist +830 Left 4 Dead 2/Scripting Added some information output by console in dev mode with <map name>_finale.nuc
8 March 2010
- 11:2711:27, 8 March 2010 diff hist −25 m Postprocess controller →Inputs
- 11:1711:17, 8 March 2010 diff hist +206 m Postprocess controller No edit summary
- 10:5310:53, 8 March 2010 diff hist 0 m Fog volume →Keyvalues
- 10:5310:53, 8 March 2010 diff hist +30 m Fog volume →Keyvalues
- 10:5210:52, 8 March 2010 diff hist +24 m Fog volume No edit summary
- 10:4710:47, 8 March 2010 diff hist +1 m Postprocess controller →Entity Description
- 10:4510:45, 8 March 2010 diff hist +142 m Postprocess controller No edit summary
- 10:4210:42, 8 March 2010 diff hist 0 m Fog volume →See also
- 10:4110:41, 8 March 2010 diff hist 0 m Postprocess controller →See also
- 10:4110:41, 8 March 2010 diff hist +17 m Postprocess controller →See also
- 10:4110:41, 8 March 2010 diff hist +17 m Fog volume →See also