User contributions for OneQuarterLife
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12 December 2009
- 19:2519:25, 12 December 2009 diff hist +11 User:Kizzycocoa/Chamber one maplist Again, the wiki is not a place for mod advertisement. Do not revert this change, that is up to Valve staff and other users.
- 15:4015:40, 12 December 2009 diff hist +40 m Talk:Skybox (2D) Signature.
- 15:3915:39, 12 December 2009 diff hist +320 Talk:Skybox (2D) No edit summary
11 December 2009
- 20:3820:38, 11 December 2009 diff hist +360 Talk:Chamber One/List of chambers Reminder
- 07:1507:15, 11 December 2009 diff hist +213 Talk:Chamber One/List of chambers No edit summary
- 07:1007:10, 11 December 2009 diff hist −527 What Makes a Good Level? Revert
10 December 2009
- 16:0016:00, 10 December 2009 diff hist +117 Talk:Reshaping solids No edit summary
- 02:4402:44, 10 December 2009 diff hist +65 m Adding Water Cleanup.
- 02:3902:39, 10 December 2009 diff hist −92 Adding Water Cheap water works fine on the side of a brush. There is absolutely no requirement for water to only be on the top of a brush unless it is set to expensive.
- 02:3302:33, 10 December 2009 diff hist −92 Adding Water This is not true.
- 02:1702:17, 10 December 2009 diff hist +4 m Gravity No edit summary
- 02:1002:10, 10 December 2009 diff hist −92 Adding Water Kizzy, either write proper English or stop making edits. Also, this is not always true.
9 December 2009
- 17:0717:07, 9 December 2009 diff hist −69 m Npc barney Undo revision 126484 by Lancelot (Talk)
3 December 2009
- 03:4803:48, 3 December 2009 diff hist +10 VMEX Not necessarily a hack, more of a modification.
- 03:4603:46, 3 December 2009 diff hist −421 Talk:VMEX Removed discission. Reason: The less people that know about this, the better. Don't even mention it here.
- 03:4303:43, 3 December 2009 diff hist +35 Func smokevolume No edit summary
29 November 2009
- 07:5807:58, 29 November 2009 diff hist +91 Talk:Npc security camera No edit summary
- 07:5507:55, 29 November 2009 diff hist −50 Gabe Newell's FAQ Valve employees have said, serveral times, that they would not release the Portal source code. If you really want it clarified, email him at gaben@valvesoftware.com, there's no sense adding it here.
- 07:4907:49, 29 November 2009 diff hist −1 Npc security camera No edit summary
- 03:5803:58, 29 November 2009 diff hist +1 Func reflective glass No edit summary
- 03:5103:51, 29 November 2009 diff hist −50 Gabe Newell's FAQ Question has been answered before - No.
- 03:5003:50, 29 November 2009 diff hist −34 Making GLaDOS speak No edit summary
- 03:4003:40, 29 November 2009 diff hist +9 m Npc security camera No edit summary
- 03:3603:36, 29 November 2009 diff hist −45 Gravity Keep your contributions clean, Kizzy.
27 November 2009
- 23:0623:06, 27 November 2009 diff hist +41 m User talk:Kizzycocoa/tutorials/ Gotta quit doing this today.. current
- 23:0523:05, 27 November 2009 diff hist +38 User talk:Kizzycocoa/tutorials/ No edit summary
- 22:4822:48, 27 November 2009 diff hist +1 m User talk:Kizzycocoa/tutorials/ Heh, whoops.
- 22:4822:48, 27 November 2009 diff hist +160 User talk:Kizzycocoa/tutorials/ No edit summary
- 22:4722:47, 27 November 2009 diff hist −76 User:Kizzycocoa/tutorials/ The tutorial specified contains no work from yourself. Please, leave it off of your personal tutorial space. The VDC is here for factual information.
- 22:4522:45, 27 November 2009 diff hist +431 Env projectedtexture Re-added parenting fix, it works. Also updated the shadow scissor fix.
- 22:3522:35, 27 November 2009 diff hist +258 User talk:Kizzycocoa/tutorials/ No edit summary
- 22:3322:33, 27 November 2009 diff hist −76 User:Kizzycocoa/tutorials/ Your work no longer exists on that page, therefore you cannot give yourself credit for it.
- 20:1920:19, 27 November 2009 diff hist −76 User:Kizzycocoa/tutorials/ Edited for factual error.
- 20:0120:01, 27 November 2009 diff hist +84 How to Develop a Map That Works No edit summary
- 19:3919:39, 27 November 2009 diff hist −32 What Makes a Good Level? Undo revision 127547 by Kizzycocoa (Talk)
- 19:3819:38, 27 November 2009 diff hist −197 Talk:What Makes a Good Level? The VDC is no place to troll, or delete articles that aren't yours. Please, don't do this again.
5 November 2009
- 17:1817:18, 5 November 2009 diff hist +139 Env projectedtexture ShouldReceiveProjectedTextures returns true by default, just comment it out!
27 October 2009
- 15:3315:33, 27 October 2009 diff hist −109 Valve Time Fault of the community's, not Valve's. Take that elsewhere. ->http://www.zilefile.com/files/9095_qvf59/DemoCardLiveDate.jpg
10 August 2009
- 17:1417:14, 10 August 2009 diff hist +270 Env projectedtexture No edit summary
- 16:2716:27, 10 August 2009 diff hist +5 m Env projectedtexture No edit summary
- 16:2716:27, 10 August 2009 diff hist −87 Env projectedtexture No edit summary
- 16:2616:26, 10 August 2009 diff hist +277 Env projectedtexture No edit summary
9 August 2009
- 23:4123:41, 9 August 2009 diff hist +44 m Env projectedtexture Leak or something?
- 23:3623:36, 9 August 2009 diff hist +285 Env projectedtexture No edit summary
- 21:4621:46, 9 August 2009 diff hist +308 User talk:Artfunkel →Visleaf Demonstration
- 21:4421:44, 9 August 2009 diff hist +250 User talk:Artfunkel No edit summary
- 11:2811:28, 9 August 2009 diff hist +43 Env projectedtexture System works fine. The only way you'll get any issues is if 1: You've got leaf issues, or 2: You've increased the farz/fov to insane values. No problems in our mod so far. All lights working great.
8 August 2009
- 02:4802:48, 8 August 2009 diff hist +846 Env projectedtexture Visleaf interaction (Not thoroughly tested)
30 July 2009
- 18:1518:15, 30 July 2009 diff hist 0 Particles In Code False information. Particles cannot be created on the client via code. They can only be created by the server.
18 July 2009
- 13:1913:19, 18 July 2009 diff hist +13 VGUI Image Progress Bar Why is this an int?