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22 May 2009
- 08:4608:46, 22 May 2009 diff hist +50 N L4D Level Design/Лифты L4D Level Design/Лифты moved to L4D Level Design/Elevators : Russian
- 08:4608:46, 22 May 2009 diff hist 0 m Ru/L4D Level Design/Elevators L4D Level Design/Лифты moved to L4D Level Design/Elevators : Russian
- 08:4508:45, 22 May 2009 diff hist +53 N L4D Level Design/Clip-браши L4D Level Design/Clip-браши moved to L4D Level Design/Clip Brushes : Russian
- 08:4508:45, 22 May 2009 diff hist 0 m Ru/L4D Level Design/Clip Brushes L4D Level Design/Clip-браши moved to L4D Level Design/Clip Brushes : Russian
- 08:4508:45, 22 May 2009 diff hist +56 N L4D Level Design/Стандарты L4D Level Design/Стандарты moved to L4D Level Design/Level Standards : Russian
- 08:4508:45, 22 May 2009 diff hist 0 m Ru/L4D Level Design/Level Standards L4D Level Design/Стандарты moved to L4D Level Design/Level Standards : Russian
- 08:4408:44, 22 May 2009 diff hist +59 N L4D Level Design/Организация уровней L4D Level Design/Организация уровней moved to L4D Level Design/Level Organization : Russian
- 08:4408:44, 22 May 2009 diff hist 0 m Ru/L4D Level Design/Level Organization L4D Level Design/Организация уровней moved to L4D Level Design/Level Organization : Russian
- 08:4308:43, 22 May 2009 diff hist +57 N L4D Level Design/Убежище L4D Level Design/Убежище moved to L4D Level Design/Checkpoint Rooms : Russian
- 08:4308:43, 22 May 2009 diff hist 0 m Ru/L4D Level Design/Checkpoint Rooms L4D Level Design/Убежище moved to L4D Level Design/Checkpoint Rooms : Russian
- 08:4308:43, 22 May 2009 diff hist +52 N L4D Level Design/Контрольные точки L4D Level Design/Контрольные точки moved to L4D Level Design/Checkpoints : Russian
- 08:4308:43, 22 May 2009 diff hist 0 m Ru/L4D Level Design/Checkpoints L4D Level Design/Контрольные точки moved to L4D Level Design/Checkpoints : Russian
- 08:4208:42, 22 May 2009 diff hist +51 N L4D Level Design/Навигационная сетка L4D Level Design/Навигационная сетка moved to L4D Level Design/Nav Meshes : Russian
- 08:4208:42, 22 May 2009 diff hist 0 m Ru/L4D Level Design/Visibility L4D Level Design/Контроль видимости moved to L4D Level Design/Visibility : Russian
- 08:4208:42, 22 May 2009 diff hist +48 N L4D Level Design/Лестницы L4D Level Design/Лестницы moved to L4D Level Design/Ladders : Russian
- 08:4108:41, 22 May 2009 diff hist 0 m Ru/L4D Level Design/Your First L4D Level L4D Level Design/Ваш первый уровень в L4D moved to L4D Level Design/Your First L4D Level : Russian
- 08:4008:40, 22 May 2009 diff hist +56 N L4D Level Design/Начало работы L4D Level Design/Начало работы moved to L4D Level Design/Getting Started : Russian
- 08:4008:40, 22 May 2009 diff hist +56 N Основные статьи по созданию уровней для Left 4 Dead Основные статьи по созданию уровней для Left 4 Dead moved to L4D Level Design Basics Tutorial : Russian
21 May 2009
- 10:0610:06, 21 May 2009 diff hist +1,222 Ru/Left 4 Dead Level Creation Undo revision 117972 by OutFace (Talk)
- 10:0410:04, 21 May 2009 diff hist −1,222 Ru/Left 4 Dead Level Creation No edit summary
- 10:0310:03, 21 May 2009 diff hist +3 Template:Navbar No edit summary
- 10:0310:03, 21 May 2009 diff hist −27 Template:Navbar No edit summary
- 10:0210:02, 21 May 2009 diff hist +9,367 N Ru/L4D Level Design/Versus Maps New page: {{L4D level intro menu:ru}}__TOC__ The Versus or "VS" maps that shipped with Left 4 Dead are modified versions of the co-op campaign maps. == Basics == There are a few things that you'l...
- 10:0110:01, 21 May 2009 diff hist +7,382 N Ru/L4D Level Design/Advanced Nav Editing New page: {{L4D level intro menu:ru}} == Using the OBSCURED Attribute == The OBSCURED attribute allows infected to spawn on that area even when the survivors can see it. This is used mainly in are...
- 10:0010:00, 21 May 2009 diff hist +2,842 N Ru/L4D Level Design/Nav Flow New page: {{L4D level intro menu:ru}} The ''flow'' is a numeric representation of the distance from the starting checkpoint towards the ending checkpoint. Flow values let the AI systems quickly de...
- 09:5909:59, 21 May 2009 diff hist +2,772 N Ru/L4D Level Design/Additional Finale Components New page: {{L4D level intro menu:ru}} == Creating a Rescue Closet == Rescue closets can be placed anywhere in Left 4 Dead levels, not just finales. It's basically a room with a closed door and 3 i...
- 09:5809:58, 21 May 2009 diff hist +5,892 N Ru/L4D Level Design/Finale Events Part 3 New page: {{L4D level intro menu:ru}} The ''Outro'' is when the survivors escape the finale. Typically, the camera switches from first person to somewhere to watch the vehicle move out of the area....
- 09:5609:56, 21 May 2009 diff hist +15,250 N Ru/L4D Level Design/Finale Events Part 2 New page: {{L4D level intro menu:ru}} == Creating an Escape Vehicle == Now, let's make the escape vehicle. In Left 4 Dead, each of the four campaigns has a different escape vehicle. There's a hel...
- 09:5509:55, 21 May 2009 diff hist +3,822 N Ru/L4D Level Design/Finale Events Part 1 New page: {{L4D level intro menu:ru}} The 5<sup>th</sup> map in each of the campaigns that shipped with Left 4 Dead had a finale where the survivors would need to call for help on a radio, fight wa...
- 09:5409:54, 21 May 2009 diff hist +6,098 N Ru/L4D Level Design/Breakable Walls New page: {{L4D level intro menu:ru}}__TOC__ There are some walls in Left 4 Dead that the infected can break to surprise the survivors. For example, in the hospital, at the elevator, there are a fe...
- 09:5309:53, 21 May 2009 diff hist +3 Ru/L4D Level Design/Panic Events No edit summary
- 09:5309:53, 21 May 2009 diff hist +6,587 N Ru/L4D Level Design/Panic Events New page: {{L4D level intro menu}} ''Panic Events'' are occasions where the designer forces an infected horde to appear at a certain time. You still will only have limited control over where they w...
- 09:5109:51, 21 May 2009 diff hist +6,306 N Ru/L4D Level Design/Elevators New page: {{L4D level intro menu:ru}} Left 4 Dead has a unique system for creating elevators that the survivors can ride up and/or down. The nav mesh needs to connect seamlessly throughout the leve...
- 09:5109:51, 21 May 2009 diff hist +3,556 N Ru/L4D Level Design/Clip Brushes New page: {{L4D level intro menu:ru}} Looking around the tutorial_standards.vmf level in Hammer, you may have noticed that some of the brushes placed do not actually render in the game version of t...
- 09:5009:50, 21 May 2009 diff hist +5,540 N Ru/L4D Level Design/Level Standards New page: {{L4D level intro menu:ru}} There are other examples in the tutorial_standards level that most Left 4 Dead levels need. == Cubemaps == You will notice that there are these reflective sp...
- 09:4909:49, 21 May 2009 diff hist +7,757 N Ru/L4D Level Design/Level Organization New page: {{L4D level intro menu:ru}} By now, you may have noticed a vmf file included in this tutorial called "tutorial_standards.vmf". Open Hammer and open this file. This file contains a lot of...
- 09:4509:45, 21 May 2009 diff hist +13,505 N Ru/L4D Level Design/Checkpoint Rooms New page: {{L4D level intro menu:ru}} == Creating a Checkpoint Room == thumb|right|500px|caption|Building the room for the checkpoint. Now, let's create the...
- 09:4409:44, 21 May 2009 diff hist +27 Ru/L4D Level Design/Checkpoints No edit summary
- 09:4309:43, 21 May 2009 diff hist +9 Ru/L4D Level Design/Visibility No edit summary
- 09:4309:43, 21 May 2009 diff hist +10 Ru/L4D Level Design/Your First L4D Level No edit summary
- 09:4209:42, 21 May 2009 diff hist +7,852 N Ru/L4D Level Design/Checkpoints New page: {{L4D level intro menu:ru}}__TOC__ In the last section, you made the simplest nav mesh that a level can have. The nav areas were marked from "PLAYER_START" to "FINALE". This allowed the f...
- 09:3809:38, 21 May 2009 diff hist +3 L4D Level Design/Ladders No edit summary
- 09:3709:37, 21 May 2009 diff hist +4,528 N Ru/L4D Level Design/Visibility New page: {{L4D level intro menu:ru}} == Visibility basics == The file extension for the maps that are compiled is <code>.bsp</code>. ''BSP'' stands for Binary Space Partitioning. Basically, the ga...
- 09:3509:35, 21 May 2009 diff hist 0 Ru/L4D Level Design/Your First L4D Level No edit summary
- 09:3309:33, 21 May 2009 diff hist +62 Ru/L4D Level Design/Your First L4D Level No edit summary
- 09:3309:33, 21 May 2009 diff hist +53 Template:L4D level intro menu:ru No edit summary
- 09:3209:32, 21 May 2009 diff hist +53 Template:L4D level intro menu:ru No edit summary
- 09:3009:30, 21 May 2009 diff hist +50 Ru/Left 4 Dead Level Creation →Маппинг в Left 4 Dead
- 09:2709:27, 21 May 2009 diff hist +99 N Cтатьи по маппингу в Left 4 Dead Cтатьи по маппингу в Left 4 Dead moved to Основные статьи по созданию уровней для Left 4 Dead
- 09:2709:27, 21 May 2009 diff hist +62 N Ru/L4D Level Design Basics Tutorial L4D Level Design Basics Tutorial:ru moved to Cтатьи по маппингу в Left 4 Dead