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Showing below up to 50 results in range #151 to #200.
- $reflecttint → Water (shader)#Reflection/Refraction
- $refract → Water (shader)#Reflection/Refraction
- $refractamount → Water (shader)#Reflection/Refraction
- $refracttint → Water (shader)#Reflection/Refraction
- $rimlightboost → $rimlight
- $rimlightexponent → $rimlight
- $rimmask → $rimlight
- $rotdamping → $collisionmodel
- $scroll1 → Water (shader)#Flowing water
- $scroll2 → Water (shader)#Flowing water
- $seamless detail → $seamless scale
- $selfillum → Glowing textures (Source)#$selfillum
- $selfillum envmapmask alpha → $envmapmask
- $selfillumfresnel → Glowing textures (Source)#$selfillum
- $selfillummask → Glowing textures (Source)#$selfillum
- $selfillumtexture → Glowing textures (Source)#.24selfillum
- $selfillumtextureframe → Glowing textures (Source)#.24selfillum
- $selfillumtint → Glowing textures (Source)#$selfillum textures
- $sequencegroupsize → $sequencegroupsize (GoldSrc)
- $shadowlod → $lod
- $shinyblood → $phong
- $shinybloodexponent → $phong#$shinybloodexponent
- $skinnedLODs → $skinnedlods
- $softedges → $distancealpha#$softedges
- $specmap mode → $specmap texture
- $specularcolor → $specmap texture
- $speculargloss → $specmap texture
- $spriteorientation → Sprite#$spriteorientation
- $ssbumpmathfix → $ssbump#$ssbumpmathfix
- $surfaceprop2 → $surfaceprop
- $surfaceprop3 → $surfaceprop
- $surfaceprop4 → $surfaceprop
- $texrendermode → $texrendermode (GoldSrc)
- $texture1 lumend → Lightmapped 4WayBlend
- $texture1 lumstart → Lightmapped 4WayBlend
- $texture1 uvscale → Lightmapped 4WayBlend
- $texture2 blendend → Lightmapped 4WayBlend
- $texture2 blendmode → Lightmapped 4WayBlend
- $texture2 blendstart → Lightmapped 4WayBlend
- $texture2 bumpblendfactor → Lightmapped 4WayBlend
- $texture2 lumend → Lightmapped 4WayBlend
- $texture2 lumstart → Lightmapped 4WayBlend
- $texture2 uvscale → Lightmapped 4WayBlend
- $texture2scale → $texture2
- $texture2transform → $texture2
- $texture3 blendend → Lightmapped 4WayBlend
- $texture3 blendmode → Lightmapped 4WayBlend
- $texture3 blendstart → Lightmapped 4WayBlend
- $texture3 bumpblendfactor → Lightmapped 4WayBlend
- $texture3 lumend → Lightmapped 4WayBlend