List of redirects

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Showing below up to 50 results in range #101 to #150.

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  1. $keepbone (GoldSrc) →‎ $keepbone and $protected (GoldSrc)
  2. $keepbone and $protected →‎ $keepbone and $protected (GoldSrc)
  3. $lightmapwaterfog →‎ Water (shader)#Fog
  4. $lumblendfactor2 →‎ Lightmapped 4WayBlend
  5. $lumblendfactor3 →‎ Lightmapped 4WayBlend
  6. $lumblendfactor4 →‎ Lightmapped 4WayBlend
  7. $maskstexture →‎ Character (shader)
  8. $mass →‎ $collisionmodel#$mass
  9. $masscenter →‎ $collisionmodel
  10. $maxconvexpieces →‎ $collisionmodel
  11. $mirrorbone →‎ $mirrorbone (GoldSrc)
  12. $mod2x →‎ Modulate
  13. $model (materials) →‎ $model (VMT)
  14. $moss angle falloff →‎ $moss enable
  15. $moss angle phi →‎ $moss enable
  16. $moss angle theta →‎ $moss enable
  17. $moss blend factor →‎ $moss enable
  18. $moss ref direction →‎ $moss enable
  19. $moss scale →‎ $moss enable
  20. $moss scale turn on absolute →‎ $moss enable
  21. $moss texture →‎ $moss enable
  22. $mraoframe →‎ $mraotexture#Additional Parameters
  23. $mraoframe2 →‎ $mraotexture#Additional Parameters
  24. $mraoscale →‎ $mraotexture#Additional Parameters
  25. $mraoscale2 →‎ $mraotexture#Additional Parameters
  26. $mraotexture2 →‎ $mraotexture
  27. $nodiffusebumplighting →‎ $bumpmap
  28. $noenvmapmip →‎ $envmap#$noenvmapmip
  29. $normalmap →‎ $bumpmap
  30. $normalmapalphaenvmapmask →‎ $envmapmask
  31. $outline →‎ $distancealpha
  32. $parallaxcenter →‎ $parallax#parallaxcenter
  33. $parallaxdepth →‎ $parallax#parallaxdepth
  34. $parallaxmapscale →‎ $parallaxmap
  35. $phongdisablehalflambert →‎ $phong#$phongdisablehalflambert
  36. $phongwarptexture →‎ $phong
  37. $pivot →‎ $pivot (GoldSrc)
  38. $pommaxsamples →‎ Parallax mapping#Parallax occlusion mapping in Black Mesa
  39. $pomminsamples →‎ Parallax mapping#Parallax occlusion mapping in Black Mesa
  40. $pomscale →‎ Parallax mapping#Parallax occlusion mapping in Black Mesa
  41. $popd →‎ $pushd and $popd
  42. $protected →‎ $keepbone and $protected (GoldSrc)
  43. $protected (GoldSrc) →‎ $keepbone and $protected (GoldSrc)
  44. $pushd →‎ $pushd and $popd
  45. $reflect2dskybox →‎ Water (shader)#Reflection/Refraction
  46. $reflectamount →‎ Water (shader)#Reflection/Refraction
  47. $reflectentities →‎ Water (shader)#Reflection/Refraction
  48. $reflectonlymarkedentities →‎ Water (shader)#Reflection/Refraction
  49. $reflectskyboxonly →‎ Water (shader)#Reflection/Refraction
  50. $reflecttexture →‎ Water (shader)#$reflecttexture

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