$alpha

From Valve Developer Community
Revision as of 10:11, 15 July 2008 by TomEdwards (talk | contribs)
Jump to navigation Jump to search

Scales the opacity of an entire material by the given value. 1 is entirely opaque, 0 is invisible.

If any material on a brush has $alpha, the brush will stop affected VIS and become entirely transparent to NPCs from every angle.

Syntax

$alpha <normal>

See also