Infodecal
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Entity Description
The infodecal entity is the entity created when the Decal tool is used. It places a texture on any surface, with transparency if the texture being applied supports transparency. In Half-Life 1, these textures were indicated with a {, in Half-Life 2 they are placed in the decals/ texture folder. When needed, an overlay can be used for more control over the applied texture. For example, an infodecal cannot be applied to a displacement, resized or rotated, while an overlay can.
Keyvalues
- texture
- <decal>
- LowPriority
- <boolean> If so, it can be replaced
Inputs
- Activate
- Force the decal to apply itself to the world.