AI NavGoal t
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The AI_NavGoal_t structure is used to encapsulate a navigation request. It has five constructors, which accept varying destination parameters:
- Unspecified goal/location
VectordestinationVectordestination andGoalType_tAI_PathNode_tdestinationAI_PathNode_tdestination andGoalType_t
Parameters
Alongside the parameters in the list above:
Activity activity- The activity to use when moving.
Activity arrivalActivityint arrivalSequence- The activity or sequence to play on arriving at the goal.
float tolerance- When the NPC reaches this distance from the goal, it will stop. Useful for targets within entities - e.g. a collidable model's origin.
AI_NavGoalFlags_t flags- Movement flags - click link for detail.
CBaseEntity* pTarget- "The target of the navigation, primarily used to ignore the entity in hull and line traces".
float maxInitialSimplificationDist- How far to simplify the path. Game default sets the minimum.
- Todo: What is simplification?