Applying Textures
Now, we’ll change the brick walls of our room into something more appropriate.
- Click the Browse... button in the Texture Bar on the right side of the Hammer window.
This will open the Texture Browser so we can find the texture we want.
The Texture Browser
The Texture Browser lets you view and select textures to apply to brushes in your map.
Currently you might see only a few large textures, which makes things a bit tedious to browse, so we’ll need to change that.
- In the lower left corner of the Texture Browser window there is a drop-down list bar called Size:. If it doesn’t say 128x128 already, pick that option.
This will reduce the size of the texture samples, so that we can see more at once.
- Find the texture labeled
brick/brickwall017b
. In order to make locating textures a little easier, you can type part of the desired texture name into the "Filter:" field at the bottom of the texture selection window. In this example, typing "017b" will display only the textures with "017b" in their name (only four in our case.) Double-click the desired texture, which will choose the texture for use and automatically close the browser window.
The most recently selected texture is shown in the Texture Bar.
Applying the texture
Now we'll apply the brick texture to one of the walls.
- Left-click one of the wall brushes inside the room to select it. It's easier to select a brush in the 3D view.

- To apply the texture onto the wall, click the Apply Current Texture icon from the left panel (see image).
Depending on how tall your walls are, the texture might look, well, ugly. Luckily, you can adjust the way the texture is "painted" onto the face! Press Shift+A, or click "Toggle texture application" in the left toolbar, just above the "Apply current texture" button. Using this editor can be a little tricky, but with some practice it will begin to make sense. Try playing with a few of the options.
- Clicking "L", "R", or any of the options under "Justify" will automatically align the texture to the top, bottom, right, left, or center of the currently-selected face.
- Adjusting the "Texture scale" in the upper left of this window changes the way a texture tiles on the face. For instance, if a texture is 512 units high, and your wall is only 256 units tall, you could adjust the Y texture scale to 0.50 and the texture would fit appropriately on the wall.
- You can also arbitrarily rotate and shift the texture around on the face - this is useful for applying textures to objects such as doors, control panels, lights, and other things that require precise placement. You can also push f5 to apply textures, if they don't show up.
The rest of the walls also need to be textured, so we'll do those next.
- Rotate the camera in the 3D view with the methods you learned earlier, so that it faces another wall brush that hasn’t been textured yet.
- Select it and apply the current texture to it in the same manner: Left-click another wall in one of the views to select it, and then press Apply Current Texture to apply the texture to the brush.
- Continue applying this texture to the other two walls, so that all the four walls look the same.
Texturing the Ceiling
Finally we will texture the ceiling so it looks more like a ceiling.
Click the Browse... button once again to bring up the Texture Browser.
If you look at the scroll bar to the right, you can see that there are a lot of textures to browse through to find just one ceiling texture, but don't worry -- most ceiling textures are called "ceiling," and the filtering capability described above can be used in this situation as well.
- Type in "ceiling" in the Filter, as shown in the image. This will reduce the browser list to only textures with names containing the word "ceiling".
- Pick a texture from the list by double-clicking it. The texture named
concrete/concreteceiling002a
makes a good choice. The texture will be selected and the browser will close.
- Finally, click the ceiling brush in the 3D View to select it, click the Apply Current Texture icon to assign the texture to the ceiling, and you're done.
If you change your mind, you can simply bring up the Texture Browser again, choose a new texture, and reapply it to a brush.
