Npc alyx
		
		
		
		Jump to navigation
		Jump to search
		
eltzel Template:Wrongtitle
Entity Description
Alyx Vance is arguably Half-Life 2's lead character besides Gordon. She has no known special abilities, though there are orphaned dive/roll animations in her model, and she can wield the 'alyxgun'.
Keyvalues
- additionalequipment
 
- <choices> Weapons
 
Literal Value Description weapon_alyxgun Alyx Gun weapon_shotgun Shotgun 0 Nothing 
- model
 
- <studio> World model
 
- If set, this NPC will not be allowed to pick up weapons they find on the ground.
 
Flags
Inputs
- TalkNPC:
 
- SpeakResponseConcept  <string> (in all games since 
) - Speak the specified response concept immediately.
 
BaseNPC inputs 
CAI_BaseNPC:
- ActivateSpeedModifier !FGD
 
- DisableSpeedModifier !FGD
 
- Break
 - Smash into pieces. If this is not possible, disappear.
 
- BecomeRagdoll   (in all games since 
) - Remove itself and instantly become a ragdoll with zero force (just go limp). OnDeath, etc. outputs will NOT be fired.
 
- ForceInteractionWithNPC  <string> <string>   (in all games since 
) - Force the NPC to use a dynamic interaction with another NPC. Syntax is <targetname> <dynamic interaction>.
 
- ForgetEntity <targetname>
 - Clears out the NPC's knowledge of a named entity.
 
- UpdateEnemyMemory   (in all games since 
) - Update (or create) this NPC's memory of of the given entity.
 
- GagEnable
 
- GagDisable
 - Gagged NPCs won't speak (or moan, caw, etc.) unless made to be a choreographed scene.
 
- HolsterWeapon   (in all games since 
) 
- UnholsterWeapon   (in all games since 
) - Force the NPC to holster or unholster their weapon. Ignored if the NPC is scripting or if the NPC doesn't use weapons.
 
- HolsterAndDestroyWeapon   (in all games since 
) - Same as 
HolsterWeapon, except the weapon is destroyed once it has been concealed. 
- IgnoreDangerSounds <float>
 - Ignore danger sounds for the specified number of seconds.
 
- InsideTransition !FGD
 
- OutsideTransition !FGD
 
- SetBodyGroup <integer>
 - HACK: Sets this NPC's body group (from 0–n).
 
- SetEnemyFilter <string>
 
- SetHealth <integer>
 - Set the NPC's health.
 
- SetRelationship <string|targetname or classname> <string|disposition> <int|rank>
 - Changes whether this NPC likes or dislikes certain others. Used like the ai_relationship entity, with this NPC as the subject.
 - Values for 
dispositionare:D_HT: HateD_FR: FearD_LI: LikeD_NU: Neutral
 
- SetSquad <string>
 - Change the name of this NPC's squad. Leaving the parameter blank will remove the NPC from any existing squad.
 
- StartScripting
 
- StopScripting
 - Enter/exit scripting state, where NPCs ignore a variety of stimulus that would make them break out of their scripts. They ignore danger sounds, ignore +Use, don't idle speak or respond to other NPCs' idle speech, and so on.
 
- Wake
 - Wakes up the NPC if it is sleeping.
 
CBaseCombatCharacter:
- KilledNPC !FGD
 - Tells the entity it killed something. Despite the name, this can include a player. This input will be automatically sent by the victim when they die.
 
- physdamagescale <float>
 - Scales damage energy when this character is hit by a physics object. With a value of 0 the NPC will take no damage from physics.
 
DamageFilter:
- PlayerCompanion:
 
- OutsideTransition   (in all games since 
) - Use this input to teleport the NPC to a hint node with the "Player Squad Transition Point" hint type.
 
- EnableAlwaysTransition   (in all games since 
) 
- DisableAlwaysTransition   (in all games since 
) - If enabled, this NPC will always teleport to a Player Squad Transition Point even if they're not within the trigger_transition.
 
- MakeGameEndAlly   (in all games since 
) 
- MakeRegularAlly   (in all games since 
) - Determines whether the game should end if this character dies.
 
- EnableWeaponPickup   (in all games since 
) 
- DisableWeaponPickup   (in all games since 
) - Enables/disables weapon pickup.
 
- Allow Alyx's 'hacking' AI to run.
 
- Disallow Alyx's 'hacking' AI.
 
- Enables or disables Alyx's darkness speech ('where are you', etc).
 
- Make Alyx enter the vehicle specified by name.
 
- Make Alyx exit the vehicle she's in.
 
- Set readiness to calmest state (Bored)
 
- Set readiness to moderate (Alert)
 
- Set readiness to highest. (Combat imminent)
 
- Set readiness to panic state (Special)
 
- Lock readiness at current setting for x seconds -1 = forever, 0 = unlock now
 
Outputs
- Fires when Alyx finishes interacting with an object (usually hacking it).
 
- Fires when a player +USEs Alyx.
 
