FY Map Creation
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Required FGD addition
These instructions require editing the base.fgd to add a "Use" input to game_player_equip:
input Use(void) : "Equip player"
Adding weapons
To add a weapon entity to the level and fill it full of the proper ammo:
- Add your "Weapon entity" into the world. See the table below for a list of weapon and ammo entities.
- If a game_player_equip with targetname of the required <Short Ammo Name> does not exist yet, do the following steps:
- Create a game_player_equip entity.
- Set the name to the correct <Short Ammo Name> (see table below).
- Set the Use Only flag on the game_player_equip.
- Turn off SmartEdit on the Object Properties dialog if it isn't already off.
- Add a keyvalue with the keyname of the <Ammo Entity> and the value <Amount to Fill>.
- Add an output to your weapon entity named OnPlayerPickup.
- Set the target of the output to the <Short Ammo Name> and the input to Use.
To place more of the same type of weapon, simply added the same output to each instance you place, or duplicate the existing instance. A separate game_player_equip needs to be added for each ammo type that is required.
List of ammo and weapon entities
Weapon Entity | Ammo Description | Ammo Entity | Amount to Fill |
---|---|---|---|
weapon_awp | 338mag | ammo_338mag | 3 |
weapon_p228 | 357sig | ammo_357sig | 4 |
weapon_mac10 | 45acp | ammo_45acp | 4 |
weapon_ump45 | ↑ | ↑ | 4 |
weapon_usp | ↑ | ↑ | 5 |
weapon_deagle | 50ae | ammo_50ae | 5 |
weapon_famas | 556mm | ammo_556mm | 3 |
weapon_galil | ↑ | ↑ | 3 |
weapon_m4a1 | ↑ | ↑ | 3 |
weapon_sg550 | ↑ | ↑ | 3 |
weapon_sg552 | ↑ | ↑ | 3 |
weapon_m249 | 556mm_box | ammo_556mm_box | 7 |
weapon_fiveseven | 57mm | ammo_57mm | 2 |
weapon_p90 | ↑ | ↑ | 2 |
weapon_ak47 | 762mm | ammo_762mm | 3 |
weapon_aug | ↑ | ↑ | 3 |
weapon_g3sg1 | ↑ | ↑ | 3 |
weapon_scout | ↑ | ↑ | 3 |
weapon_elite | 9mm | ammo_9mm | 4 |
weapon_glock | ↑ | ↑ | 4 |
weapon_mp5navy | ↑ | ↑ | 4 |
weapon_tmp | ↑ | ↑ | 4 |
weapon_m3 | buckshot | ammo_buckshot | 4 |
weapon_xm1014 | ↑ | ↑ | 4 |