CDODRoundTimer

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Revision as of 08:30, 26 November 2025 by SirYodaJedi (talk | contribs)
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C++ Class hierarchy
CDODRoundTimer
CBaseEntity
C++ dod_round_timer.cpp

Stub

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This entity will have the classname dod_round_timer in-game; it is spawned via game code.

Network Variables (DT_DODRoundTimer)

The following variables are networked, and therefore can be accessed or modified via VScript. m_bTimerPaused <bool>

m_flTimeRemaining <float>

m_flTimerEndTime <float>