env_steam
		
		
		
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|  class hierarchy | 
|---|
| CSteamJet defined in   steamjet.cpp | 
env_steam  is a   point entity  available in all  Source games. It is used to create a jet of steam, or heat wave distortion.
 Source games. It is used to create a jet of steam, or heat wave distortion.
The entity appears as a cone in Hammer, the shape indicates the direction the emitter outputs the particles (away from the point).
 Bug:In
Bug:In  Alien Swarm, color is always white when the map is compiled with VRAD.
 Alien Swarm, color is always white when the map is compiled with VRAD. AltNames: This entity is also tied to
AltNames: This entity is also tied to env_steamjet.  Note:However, env_steamjet faces left instead of forward.
Note:However, env_steamjet faces left instead of forward.Flags
- Emissive : [1]
- Uses the value specified in rendercolor. If not checked, color is automatically determined by environmental lighting.
Keyvalues
- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g. parentnameortarget).
 Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
- Initial State (InitialState) <choices>
- Start enabled?
- 0: Off
- 1: On
 
- Particle Type (Type) <choices>
- Steam effect type, see image on the top right.
- 0: Normal
- 1: Heat Wave
 
- Spread Speed (SpreadSpeed) <integer>
- The amount of random spread in the particle's velocity after they spawn.
- Speed (Speed) <integer>
- The default speed at which the particles move after they spawn.
- Particle start size (StartSize) <integer>
- The initial size of the particles after they spawn.
- Particle end size (EndSize) <integer>
- The size of the particles at the point at which they are removed.
- Emission rate (Rate) <integer>
- The rate of particle emission. i.e. particles per second.
- Length of steam jet (JetLength) <integer>
- The length of the jet determines the lifetime of each particle.
- How fast does the particles spin (RollSpeed) <float>
- Particle roll speed.
- Color (R G B) (rendercolor) <color255>
- Steam color, only used if Emissive flag is set.
- Translucency (renderamt) <byte>
- Render alpha value.
- Start Sound (StartNoise)  <sound> (only in   ) )
- Sound to play when starting emission.
Inputs
- TurnOn
- Turns the steam jet on.
- TurnOff
- Turns the steam jet off.
- Toggle
- Toggles the steam jet between on and off.
- JetLength <integer>
- Sets Length of steam jet.
- Rate <integer>
- Sets Emission rate.
- Speed <integer>
- Sets Speed.
- SpreadSpeed <integer>
- Sets Spread Speed.
- Alpha !FGD
- Sets Translucency.
- Color !FGD
- Sets Color.

























